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	<title>High Definition for PC &#187; Adobe</title>
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	<description>Evolving Media Post Production Workflows in Light of Advancing Computer Technology</description>
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		<title>Premiere Pro CS5 with NVidia CUDA</title>
		<link>http://www.hd4pc.com/techblog/2010/06/03/cs5-with-cuda/</link>
		<comments>http://www.hd4pc.com/techblog/2010/06/03/cs5-with-cuda/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 04:44:13 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Product Reviews]]></category>
		<category><![CDATA[Software News]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AVCHD]]></category>
		<category><![CDATA[Canon]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[DSLR]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/?p=90</guid>
		<description><![CDATA[While all of the Adobe applications have been updated in CS5, clearly Premiere Pro is the centerpiece of this release.  Adobe has been touting the Mercury Playback Engine for months, with new 64bit code, and additional GPU acceleration through NVidia&#8217;s CUDA technology.  This acceleration allows highly compressed formats like AVCHD and H.264 to be played [...]]]></description>
			<content:encoded><![CDATA[<p style="TEXT-ALIGN: left">While all of the <a href="http://www.adobe.com/products/creativesuite/compare/" target="_blank">Adobe applications</a> have been updated in <a href="http://www.adobe.com/products/creativesuite/?promoid=GWYLN" target="_blank">CS5</a>, clearly <a href="http://www.adobe.com/products/premiere/whatsnew/?promoid=FDTFD" target="_blank">Premiere Pro </a>is the centerpiece of this release.  Adobe has been touting the <a href="http://www.adobe.com/products/premiere/performance/" target="_blank">Mercury Playback Engine </a>for months, with new 64bit code, and additional <a href="http://www.nvidia.com/object/adobe_PremiereproCS5.html" target="_blank">GPU acceleration </a>through <a href="http://www.nvidia.com/page/home.html" target="_blank">NVidia&#8217;s</a> <a href="http://en.wikipedia.org/wiki/CUDA" target="_blank">CUDA</a> technology.  This acceleration allows highly compressed formats like <a href="http://en.wikipedia.org/wiki/AVCHD" target="_blank">AVCHD</a> and <a href="http://en.wikipedia.org/wiki/H264" target="_blank">H.264 </a>to be played back seamlessly in the timeline, and intercut with other formats without transcoding intermediate files or rendering previews.  Premiere Pro now supports native editing of a stunning number of acquisition formats, including <a href="http://en.wikipedia.org/wiki/HDV" target="_blank">HDV</a>, AVCHD, <a href="http://en.wikipedia.org/wiki/XDCAM" target="_blank">XDCam-HD and XDCam-EX</a>, DVCProHD and AVC-Intra files from <a href="http://en.wikipedia.org/wiki/P2_(storage_media)" target="_blank">P2 Cards</a>, <a href="http://labs.adobe.com/downloads/red3importer.html" target="_blank">Red R3D </a>files, and my favorite: Canon H.264 <a href="http://en.wikipedia.org/wiki/Digital_single-lens_reflex_camera#High_Definition_DSLRs_.28HDSLRs.29" target="_blank">DSLR</a> footage.  It can also edit DNxHD and ProRes footage, for greater compatibility with Avid and Final Cut Pro.  DPX sequences are another significant addition to the formats natively supported, for both import and export.  This greatly enhances Premiere Pro&#8217;s usefulness as a DI conform tool, especially when combined with native support for so many other source formats.<br />
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The greater memory footprint made available by 64bit coding allows larger projects to be loaded without having to swap data into virtual memory, which causes a major performance hit.  This allows longer complex sequences, and more importantly: greater numbers of source clips to be imported without any noticeable decrease in system performance.  The one point where large projects still incur a penalty is during load time, since regardless of how much RAM you have, more data has to be loaded into memory.  Even my projects with over 500 clips usually load within a minute, which is a vast improvement over previous versions.  Loading media in the background once the UI is available to the user is a feature that has been available in <a href="http://en.wikipedia.org/wiki/Premiere_Pro" target="_blank">Premiere</a> ever since the 4.2 update.  While it is nice to see your sequence on screen during that time, I wouldn&#8217;t recommend trying to do any real work until all of the media is loaded, because you will usually see a significant decrease in both performance and stability while the system is busy linking to all of your media files.  Certain files load faster than others during this process, so load times may vary depending on the format of your source footage, regardless of your project&#8217;s complexity.  Specifically I have noticed that DSLR MOV files take longer to load when opening a project.</p>
<p>Speaking of DSLR files, Adobe has totally reinvented the way they are handled in CS5.  Most applications, including the CS3 and CS4 versions of both Premiere and After Effects, use <a href="http://en.wikipedia.org/wiki/Quicktime" target="_blank">QuickTime</a> importers to access the content of Canon DSLR files.  This makes sense, since they are stored in an MOV wrapper, but leads to two issues.  One is that is specific to Adobe is that on a PC, QuickTime files go through a few extra steps before they are accessed by the application, so there is a performance hit, and with lots of files accessed at once, there are usually stability issues as well.  The other issue effects all applications that use QuickTime to access DSLR files, and that is that ever since <a href="http://prolost.com/blog/?currentPage=17" target="_blank">QuickTime 7.6.2</a> was released, Canon DSLR files have been decoded in a much more flat and washed out color space than they were designed to be viewed in.  Prior to version 7.6.2, they were decoded in a way that <a href="http://cineform.blogspot.com/2009/01/full-dynamic-range-video-from-canon-5d.html" target="_blank">clipped</a> the highlights and shadows, which was even worse.  In CS5, Adobe worked with <a href="http://www.mainconcept.com/" target="_blank">Mainconcept</a> to create an importer that reads the DSLR source files without involving QuickTime at all.  This alleviates both the performance hit on PC systems, and the color space issues of QuickTime&#8217;s default decoding.  A lot of work was put into getting the decode matrix and color space exactly correct based on the processing that Canon&#8217;s hardware does to the file in the camera.  This should allow CS5 to decode the files more correctly than any other application that I am aware of, and give more options for color processing at later stages in the workflow pipeline, since more of the original color data is preserved.</p>
<p>The Mercury playback engine has a significant impact on the user experience, with most frequently used tools being available in real time.  Supposedly most of the decode and playback improvements are based on the new code written for native <a href="http://en.wikipedia.org/wiki/64-bit" target="_blank">64bit</a> execution, with the <a href="http://en.wikipedia.org/wiki/GPU#GPU_accelerated_video_decoding" target="_blank">GPU offload </a>limited to effects processing.  While many editors don&#8217;t use very many discrete effects in their work, there are some intrinsic playback functions like scaling frame sizes and adapting frame rates that are considered effects and offloaded to the GPU.  This allows content of different frame rates and resolutions to be intercut seamlessly on the timeline, and it is truly seamless.</p>
<p>I have occasionally found myself editing in the wrong sequence frame rate without even noticing it, since the software makes the conversion on the fly.  Even more frequently I have found a clip shot in the wrong frame rate on a tapeless camera almost escaping detection because gone are the red render bars and playback glitches that used to stand out.  This allows editors to import media from many different sources without prerendering everything to a normalized format.  I used to spend about a quarter of my time at work converting strange source footage into 1080p24 intermediate files, because any footage not matching the timeline format would cause previous versions of Premiere to glitch during playback and occasionally crash.  Now I would recommend carefully converting any footage used in a final piece to the correct format for maximum control, but this step can now be put off until the online stage, since it is no longer required for playback and stability.  Since 90% of footage usually ends up on the cutting room floor, putting off these time consuming conversions until after the creative edit is finished, will drastically reduce the amount of footage you end up needing to process.</p>
<p>So this clear increase in performance leads to the question of: how far can you push it?  A few months back I processed an <a href="http://en.wikipedia.org/wiki/Image_noise" target="_blank">ISO noise </a>test in <a href="http://en.wikipedia.org/wiki/Adobe_After_Effects" target="_blank">After Effects CS4</a> for <a href="http://www.hurlbutvisuals.com/blog" target="_blank">Shane Hurlbut</a>.  We were comparing the image noise produced at twelve different ISO levels on the Canon 5D, and the project involved twelve streams of video with masks, levels, and position adjustments for a tiled view.  I was getting about two frames per second when rendering previews, which seemed reasonable considering the amount of processing involved.  When I saw the list of GPU accelerated effects in Premiere Pro CS5, and was asked to create torture test for Adobe to show off at <a href="http://www.nabshow.com/2010/index.asp" target="_blank">NAB</a>, this jumped to mind.  I recreated the entire project, using twelve layers of native DSLR footage, each layer having a motion effect and a 4-point garbage matte to create the tiling, and a color correction applied to exaggerate the noise to a clearly viewable level.  The same basic setup that was getting 2fps in AE CS4 played back in real-time in Premiere Pro CS5.  (Dual <a href="http://processorfinder.intel.com/details.aspx?sSpec=SLAED" target="_blank">Xeon X5365</a> CPUs and 16GB RAM with a <a href="http://www.nvidia.com/object/product_quadro_fx_4800_us.html" target="_blank">QuadroFX 4800</a>) Needless to say I was quite impressed with the outcome, since it was deliberately beyond Adobe&#8217;s ten-layer playback claim, and using a complex format to decode and playback.  Clearly GPU acceleration can have a dramatic impact on application performance.</p>
<p>There has been much discussion and debate on tech forums and blogs about the specifics of Premiere Pro&#8217;s hardware support for CUDA acceleration.  Adobe has severely restricted the number of cards for which they officially support CUDA based GPU acceleration, to maintain control over the hardware environments upon which their accelerated code is tested, supposedly for stability reasons.  The official list is limited to <a href="http://www.nvidia.com/page/qfx_uhe.html" target="_blank">QuadroFX</a> 3800, 4800, and 5800, as well of the discontinued <a href="http://www.nvidia.com/object/product_geforce_gtx_285_us.html" target="_blank">GeForce 285 GTX</a>, with certain limitations, for those on a lower budget.  There are currently no officially supported mobile GPUs, even though notebook CPUs are usually more in need of a performance boost than desktop chips.  This may be due to the fact that even the newest mobile <a href="http://www.nvidia.com/object/product_quadro_fx_3800_m_us.html" target="_blank">QuadroFX 3800M </a>is still based on the <a href="http://en.wikipedia.org/wiki/Nvidia_Quadro#Mobile_applications" target="_blank">G92</a> core from the GeForce 8000 series, but I don&#8217;t like seeing software artificially limited in regards to performance or hardware support, and this is an example of both.  Don&#8217;t confuse legitimate limitations and artificial limitations, since clearly a powerful GPU is necessary for optimal performance in CS5, but there are cards of equal capability that are specifically excluded from the list, supposedly for stability reasons.  Luckily Adobe has left an option for knowledgeable users to override some of those artificial limitations, and I anticipate seeing them being dropped completely in a future update.  I anticipate a more reasonable requirement of any NVidia card supporting <a href="http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units#Compute_capability_table" target="_blank">CUDA 1.1 or 1.3</a>, with at least 785MB of video memory, at some point in the future.</p>
<p>While Premiere Pro CS5 is not perfect, it is a complete reversal from the previous fiasco that was CS4.  It clearly demonstrates the possibilities provided by GPU acceleration, resting solidly on 64bit code with proper multithreaded programming, it scales to take advantage of whatever hardware is made available for it.  Since Adobe has made a practice of introducing significant improvements in incremental dot releases, I am looking forward to seeing how else they refine it in the coming months.</p>
<p>FTC Disclosure: I have been on Adobe&#8217;s beta team for many years, and Adobe has provided me a copy of CS5 for this review.  NVidia has provided me with graphics hardware in the past, which I utilized in this review.  My only admitted personal bias is my preference of Windows over OSX, because I like full control over every aspect of my computing experience.  If for some reason that bothers anyone, there are plenty of other sources of information on the internet, but I try to provide unique insight on how each of these tools fits into the larger post-production picture.  Any relevant critique or response is welcomed.</p>
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		<title>Adobe Creative Suite 5 Video Apps</title>
		<link>http://www.hd4pc.com/techblog/2010/06/02/adobe-cs5-video-apps/</link>
		<comments>http://www.hd4pc.com/techblog/2010/06/02/adobe-cs5-video-apps/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 04:55:10 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Product Reviews]]></category>
		<category><![CDATA[Software News]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AVCHD]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[Canon]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[DSLR]]></category>
		<category><![CDATA[HDV]]></category>
		<category><![CDATA[Red One]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[XDCam]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/?p=96</guid>
		<description><![CDATA[Adobe announced CS5 at NAB 2010 and has recently begun shipping the retail version.  Now in its fifth iteration, Creative Suite has grown from a compilation of four stand alone applications into a fully integrated product line with extensive content creation functionality.  It is hard to count the number of individual applications that make up [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adobe.com" target="_blank">Adobe</a> announced <a href="http://www.adobe.com/products/creativesuite/?promoid=GWYLN" target="_blank">CS5</a> at <a href="http://www.nabshow.com/2010/index.asp" target="_blank">NAB 2010 </a>and has recently begun shipping the retail version.  Now in its fifth iteration, Creative Suite has grown from a <a href="http://en.wikipedia.org/wiki/Creative_suite#History" target="_blank">compilation</a> of four stand alone applications into a fully integrated product line with extensive content creation functionality.  It is hard to count the number of individual <a href="http://www.adobe.com/products/creativesuite/compare/" target="_blank">applications</a> that make up the suite, since sub programs have been folded into other applications, and <a href="http://www.adobe.com/flashplatform/" target="_blank">Flash</a> now has multiple variations, with Builder, Catalyst, and Pro.  From a digital post production perspective, the primary applications of concern are clearly <a href="http://www.adobe.com/products/premiere/whatsnew/?promoid=FDTFD" target="_blank">Premiere Pro</a> and <a href="http://www.adobe.com/products/aftereffects/whatsnew/?promoid=FDTDW" target="_blank">After Effects</a>, with their subsidiary apps: <a href="http://www.adobe.com/products/premiere/onlocation/" target="_blank">OnLocation</a>, Media Encoder, and <a href="http://www.adobe.com/products/premiere/encore/" target="_blank">Encore</a>.  Premiere Pro CS5 is clearly the centerpiece of this release, with its new <a href="http://www.adobe.com/products/dreamweaver/web/" target="_blank">Mercury Playback Engine </a>and optional <a href="http://www.nvidia.com/object/adobe_PremiereproCS5.html" target="_blank">CUDA based GPU </a>acceleration, but non-video applications like <a href="http://www.adobe.com/products/photoshop/photoshopextended/whatsnew/" target="_blank">Photoshop</a>, <a href="http://www.adobe.com/products/dreamweaver/web/" target="_blank">Dreamweaver</a>, and <a href="http://www.adobe.com/products/flash/whatsnew/" target="_blank">Flash</a> still play an important role in many large scale post production workflows, because they are useful in creating supporting artwork and other imagery, and for interfacing your project with the internet in a variety of ways.<br />
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There are a lot of new features to talk about, so I will limit this article to the applications directly used in post-production workflows, with separate posts coming soon to cover the new Mercury Playback Engine in Premiere Pro, and the rest of the less video oriented updates in CS5.  The first improvement worth noting in this release, is that all of the main video applications have been rewritten with native <a href="http://www.adobe.com/products/plugins/aftereffects/" target="_blank">64bit</a> code.  This allows each application to address more than 4GB of memory, which has a number of advantages.  In Premiere Pro, this is helpful for playback of sequences with larger frame sizes like <a href="http://www.adobe.com/products/premiere/redsupport/" target="_blank">Red 4k </a>material, but more importantly, the added space allows for larger projects with more source clips and media, without a drop in performance.  In After Effects the direct result of <a href="http://help.adobe.com/en_US/aftereffects/cs/using/WS9F936D13-E76A-41e4-BF8F-577132AB4723a.html" target="_blank">64bit memory addressing </a>is that preview renders can be much longer, especially with larger frame sizes and higher bit depths becoming more standard.  The increase that this gives to your render cache can be quite significant.  With six channels of RAM in the highest end CPUs of Intel&#8217;s current generation or products, 24GB is the optimum amount for most professional workstations, although I know Adobe has tested configurations as high as 96GB.  With 24GB of memory, AE CS5 will offer 6 times the amount of preview caching as CS4, which means that not only are your individual previews longer, but when moving between different comps and even undoing changes, you will frequently find that your previous rendered frames are still available.  Maybe its just me, but disk caching seems to work much better as well.</p>
<p>The other major new feature for this release of After Effects is the <a href="http://help.adobe.com/en_US/aftereffects/cs/using/WS3bf812c123007fb8513559df126b537c840-8000.html" target="_blank">Rotobrush</a>.  Based on Photoshop image processing functionality, extended to account for the information made available from multiple frames, this is the closest thing you are going to find to magic in a current generation compositing application.  It allows you to automatically separate foreground and background objects in a video image, otherwise known as rotoscoping.  Of course it is not perfect, but it is a huge advance, compared to previous tools.  Automated tools like this are usually much more impressive if you aren&#8217;t expecting a miracle going into the process, but as long as you have reasonable expectations, Rotobrush can give you usable results in a rush, or a good starting point when more precise work is required.  Much of the &#8220;magic&#8221; of the new tool is in the processing of the automatically defined edges, and this capability is available without using the Rotobrush, in the form of the &#8220;Refine Matte&#8221; effect.  This effect can be used to polish the edges of standard keys, or manually rotoscoped footage.  Most of the other major feature enhancements for this release come in the form of integrated third party plug-ins, including Color Finesse for grading, Mocha for tracking, and DigiEffects Freeform for 3D simulation.  Each of these are feature rich plug-ins that include functionality that is beyond the scope of this overview, but are well worth experimenting with if you spend a lot of time working in After Effects.</p>
<p>There are quite a few new features in Premiere Pro CS5 that don&#8217;t hinge on the new Mercury Playback Engine.  These relate primarily to metadata and content organization, as opposed to the media itself.  Speech detection tools were introduced in CS4, and now those can be used in conjunction with the features of <a href="http://www.adobe.com/products/creativesuite/cslive/story/features/?promoid=GWEMO" target="_blank">Adobe Story</a>, to link your actual footage to your original plans, including scripts, storyboards, and shot lists.  Much of this footage processing links to OnLocation CS5&#8242;s features, which besides monitoring the technical details of a captured media signal, allow ingest of metadata during the acquisition process.  Building up as much information as possible during production, on a per-shot and per-take basis, will further streamline the organization process during editorial.  All of this information is searchable, with the intent being that an editor will have a much easier time finding what they are looking for, as this metadata is passed down throughout the post production workflow, based on source timecode.  This content logging metadata is not the only way that CS5&#8242;s handling of non-media information has improved.</p>
<p>Adobe has also been working hard to streamline the process of exchanging existing projects with Premiere from <a href="http://en.wikipedia.org/wiki/Final_Cut_Pro" target="_blank">Final Cut Pro</a> and <a href="http://en.wikipedia.org/wiki/Media_Composer" target="_blank">Avid Media Composer</a>.  They have further refined the <a href="http://help.adobe.com/en_US/PremierePro/4.0/WSb4dbfa10359e7d701172e0811d0d1b59f7-8000.html" target="_blank">FCP XML</a> import and export functionality that was first introduced in version 4.0.1, which offers some interesting options for Mac based workflows.  Working at a PC based facility, I have had more opportunity to take advantage of Premiere&#8217;s support for exchanging timelines with Avid.  My current workflow is to use EDLs to move my sequences from Avid to Premiere, but with CS5&#8242;s improved support for <a href="http://help.adobe.com/en_US/premierepro/cs/using/WS37420b7f754071591172e0811d303d48ed-8000.html" target="_blank">AAF</a> import and export, hopefully I will soon be able to leverage the additional functionality offered by AAF exchange.  (One caveat with using EDLs to move sequences, is that occasionally Avid adds spaces to the end of every line, and CS5 will not relink to the source footage automatically, unless you manually remove those spaces)  I have yet to find the optimal settings to switch to AAF files, but I have talked with people who have it up and running.  Combining this sequences exchanging feature with CS5&#8242;s support for <a href="http://en.wikipedia.org/wiki/DNxHD" target="_blank">DNxHD</a> in both MXF and <a href="http://avid.custkb.com/avid/app/selfservice/search.jsp?DocId=290385&amp;Hilite=" target="_blank">MOV wrappers</a>, offers some interesting possibilities, but the truly revolutionary workflow will finally arrive when Media Composer 5 is released next month, allowing Avid to link to external <a href="http://www.avid.com/us/solutions/workflow/Avid-Media-Access" target="_blank">QuickTime files thru AMA</a>.  Hopefully this will allow Premiere Pro CS5 and Media Composer 5 to exchange sequences that all reference the same source files, without any conversions or transcoding.  Since Canon DSLR files will be supported natively both applications, this should totally streamline my current workflow.</p>
<p>Now why would someone want to move their project between different NLE applications?  An editor&#8217;s familiarity with a specific toolset is usually important to them, so certain offline creative editors are not going to switch their primary editorial app no matter what.  To its credit, Avid has a solid reputation for handling extremely large projects with no decrease in performance.  While Premiere Pro has taken a huge step forward in that regard, it is going to take a long time for it to build a stable reputation, since trust usually develops very slowly.  On the other hand, Premiere makes a perfect interactive online conform tool, especially compared to Avid.  It can ingest most digital formats in their native form, supports SDI capture and playback over a number of different hardware solutions, and scales to 2K and 4K resolutions, in <a href="http://en.wikipedia.org/wiki/RGB_color_space" target="_blank">RGB</a> <a href="http://en.wikipedia.org/wiki/Color_space" target="_blank">color space</a> if desired.  It is compatible with DPXs for color grading, and can playback surround sound for reviewing final mixes.  The fact that Premiere can use <a href="http://help.adobe.com/en_US/premierepro/cs/using/WSbaf9cd7d26a2eabf53ab041041081290f-7fe8.html" target="_blank">Dynamic Link </a>to ingest your visual effects changes from After Effects, and to output to Encore for adding interaction becomes an added bonus for this conform solution.</p>
<p><a href="http://www.adobe.com/products/creativesuite/dynamiclink/?promoid=FEDAD" target="_blank">Dynamic Link </a>is now on its fourth iteration, and has matured into a functional tool, even at HD resolutions.  It is designed exchange media between apps, without having to waste time or disk space by rendering.  While it started as a method for importing AE comps into PPro, it became the backbone of PPro&#8217;s export capabilities thru Adobe Media Encoder as well.  While <a href="http://help.adobe.com/en_US/mediaencoder/cs/using/index.html" target="_blank">Media Encoder CS5 </a>is a dramatic improvement from the previous version, Adobe also added back in the option to export files directly from within Premiere.  This is much quicker for rendering out small parts of large projects, avoiding the overhead of syncing the entire project with Media Encoder before rendering a couple of frames.  They also brought back the ability to easily export single frames from the timeline, a function that had been removed in CS4, an inexcusable oversight that has now been rectified.  Exporting a Premiere Pro sequence thru Media Encoder, while not transparent, is now a much faster and more stabile process than it was in CS4.  Media Encoder also now supports DPX sequences and AVC-Intra MXF files, for both input and output.  Still sequence support in both Premiere Pro and Media Encoder is still missing crucial options, for relinking footage in PPro and manually overriding the frame rate in AME.  Hopefully we will have more user control of these settings in future versions.</p>
<p>One thing that I would like to see handled differently in Media Encoder, as well as the Premiere exporter, is the default settings for each export plug-in.  Adobe is never going to be able to predict what settings every user is going to want, but it would be nice if it defaulted to whatever I selected last time I used that particular output option.  As it stands, Media Encoder defaults to the same output as the last file queued, but if I choose any other output (AVI, MOV, DPX) it returns all of the individual settings to the original default, which is usually DV based.  Now it is possible to save presets, but I hesitate to do so unless I anticipate using that exact configuration frequently, because sorting through too many presets can become harder than manually defining the individual settings.  On a relate note, be careful where you save your .prproj files, since selecting &#8220;Save As&#8221; does not default to the current project location as it should.  Instead it defaults to the folder containing the last piece of media that you imported.  I usually follow a strict project organizational pattern, but I have saved projects in the wrong folders daily since switching to CS5 thanks to this &#8220;feature.&#8221;  Hopefully this can be fixed in a minor update.</p>
<p>Now a subsidiary application to Premiere Pro, <a href="http://en.wikipedia.org/wiki/Adobe_Encore_DVD" target="_blank">Encore CS5 </a>is the next logical step in that application&#8217;s evolution as an interactive authoring tool.  The most significant new feature for larger productions would have to be support for DDP output, so that your Encore projects can now be replicated at a professional facility without any special hardware required on the authoring side.  Adobe has also continued to develop the Flash export options, allowing Encore users to output their interactive experiences directly to the web, now with most of the <a href="http://en.wikipedia.org/wiki/Bluray" target="_blank">BluRay</a> interactivity features, including the new multipage menus, supported as well.  Encore projects are now completely cross platform compatible, between the Mac and PC versions.  There is also better support for 23.976p and 24p source files, and an easier subtitling process.  AVCHD files can now be authored directly to BluRay discs without any transcoding, decreasing processing time, and increasing output quality.</p>
<p>Previous versions of Encore have used Dynamic Link to import Premiere Pro sequences as source clips, and more significantly in my opinion, to import After Effects compositions as motion menu backgrounds.  I was never really that impressed by Dynamic Link for Encore source clips, because your Premiere Pro sequence is usually finished by the time you make a <a href="http://en.wikipedia.org/wiki/DVD" target="_blank">DVD</a>, and since you are going to have to transcode to <a href="http://en.wikipedia.org/wiki/MPEG2" target="_blank">MPEG2</a> at some point anyway, little time is saved.  <a href="http://help.adobe.com/en_US/encore/cs/using/WSA5513911-0AD1-440c-BDAD-2E0E806B425E.html" target="_blank">Motion menu design </a>on the other hand seems like a much better fit for the workflow benefits offered by Dynamic Link, since the menu needs to be edited in both Encore and AE during the authoring process.  Encore now also uses Dynamic Link to offload transcoding of those sequences, or any other incompatible source footage, to Adobe Media Encoder.  This will free up Encore to continue interactive authoring work, while asset transcoding proceeds in the background, and also allows third party accelerated encoding plug-ins that are compatible with Adobe Media Encoder, to be utilized for these internal transcodes.  While I am unaware of any CS5 compatible encoders, this was an issue with the <a href="http://www.elementaltechnologies.com/products/accelerator/specs" target="_blank">Elemental Accelerator </a>in CS4.  The files it generated at 24p were re-transcoded in Encore anyway, and Encore couldn&#8217;t utilize the accelerated plug-in directly.  Anyhow, while no CS5 version of Elemental Accelerator has been announced, Matrox&#8217;s <a href="http://www.matrox.com/video/en/products/pc/compresshd/" target="_blank">CompressHD</a> should be able to accelerate Encore&#8217;s BluRay H.264 encodes, once Matrox releases CS5 compatible drivers.</p>
<p>The one thing still missing from the Adobe package is a good intermediate format for exchanging files between other applications, systems, or facilities.  This capability is available from 3rd parties like Cineform or Matrox, but until Adobe integrates support for one directly into the suite, there will not be a single universal standard format, that can be counted on to be compatible everywhere.  It needs to be compatible with both Mac and PC, and store at least 10 bit HD footage with sufficient compression to playback smoothly on a laptop.  Apple and Avid have both recognized this need, and developed ProRes and DNxHD respectively.  AVC-Intra is Adobe&#8217;s current recommendation to meet those workflow needs, but that format has a complicated file structure, and is not a codec optimized for smooth playback.  This universal format would tie in well with OnLocation, if Adobe ever added support for HD-SDI capture capabilities.  That would allow ingest, either live or from tape playback, into a compressed format for editorial, with log notes entered in real-time similar to their current tapeless solution options.  And if a professional selection of scopes could be viewed of the SDI input signal, you would have an all-in-one onset workstation solution.  OnLocation CS5 currently offers most of these capabilities, but is limited to HDV, XDCam, and P2 acquisition for most of its features.  Oh, and if it supported my Canon DSLR, that would be pretty cool too; maybe next time.</p>
<p>As a whole the CS5 release is a major turning point for Adobe, especially with the problems their users experienced with CS4.  While I don&#8217;t yet fully utilize many of the new features, CS5 has already revolutionized the way I work.  Premiere Pro CS5 has replaced After Effects CS4 as central application from which I manage my projects.  I was lucky enough to be on the beta team, so most of the major issues I encountered with the software in my specific workflow, have already been resolved during the development process.  While CS5 is by no means perfect, it is a huge step forward that will begin to rebuild user confidence in Adobe products.  Once third party hardware and plug-ins have had time to be updated to be compatible with the new 64bit native applications, I see no other disadvantages or caveats to upgrading to CS5, which I highly recommend.</p>
<p>FTC Disclosure: I have been on Adobe&#8217;s beta team for many years, and Adobe has provided me a copy of CS5 for this review.  My only admitted personal bias is my preference of Windows over OSX, because I like full control over every aspect of my computing experience.  If for some reason that bothers anyone, there are plenty of other sources of information on the internet, but I try to provide unique insight on how each of these tools fits into the larger post-production picture.  Any relevant critique or response is welcomed.</p>
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		<title>Live from NAB 2010</title>
		<link>http://www.hd4pc.com/techblog/2010/04/13/live-from-nab-2010/</link>
		<comments>http://www.hd4pc.com/techblog/2010/04/13/live-from-nab-2010/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 05:49:44 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Hardware News]]></category>
		<category><![CDATA[Industry Status]]></category>
		<category><![CDATA[Software News]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[Blackmagic]]></category>
		<category><![CDATA[Canon]]></category>
		<category><![CDATA[Cineform]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[DSLR]]></category>
		<category><![CDATA[Matrox]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Stereoscopic 3D]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/?p=81</guid>
		<description><![CDATA[So after the first two days of the show, I have finally found some time to post some info here.  By far, the most revolutionary new development announced at the show, is Avid&#8217;s new native support of Quicktime files via AMA in Media Composer 5, which is scheduled to be released on June 10th.  This [...]]]></description>
			<content:encoded><![CDATA[<p>So after the first two days of the show, I have finally found some time to post some info here.  By far, the most revolutionary new development announced at the show, is Avid&#8217;s new native support of <a href="http://www.avid.com/us/solutions/workflow/Avid-Media-Access" target="_blank">Quicktime files via AMA </a>in <a href="http://www.avid.com/US/products/Media-Composer-Software/features" target="_blank">Media Composer 5</a>, which is scheduled to be released on June 10th.  This will effectively eliminate the need for a lengthy conversion process to DNXHD upon import of any Quicktime files.  The primary uses I see for this capability are for native editing of Canon DSLR MOV files which are explicitely supported, even with speed changes and effects, and for live support of <a href="http://cineform.com/neo3d/" target="_blank">Cineform&#8217;s</a> active metadata updates, to impliment non-destructive color and stereoscopic 3D workflows.  It also supports native playback of Red R3D files, and hardware outputs from <a href="http://www.matrox.com/video/en/products/mac/mxo2_family/mxo2_mini/avid/" target="_blank">Matrox MXO2</a> devices.<br />
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<a href="http://www.decklink.com/" target="_blank">Blackmagic Design</a> has a whole selection of new products, the most significant of which is a thousand dollar software only version of their newly acquired <a href="http://www.decklink.com/davinci/resolve/" target="_blank">DaVinci Resolve </a>toolset.  The software runs on a MacPro with an NVidia GeForce 285 GTX GPU and a Decklink SDI card, and supports the Tangent Wave panel as a hardware inferface.  This release will really shake up the desktop DI market.  Blackmagic also introduced a series of USB 3.0 connected external I/O boxes including a laptop compatible <a href="http://www.decklink.com/products/ultrascope/" target="_blank">Ultrascope</a> for onset monitoring.  They also released a couple of 3D compatible products, and a new generation of 3G SDI matrix switchers to their <a href="http://www.decklink.com/products/videohub/" target="_blank">VideoHub</a> lineup.</p>
<p>Adobe announced all of the features of the new highly anticipated <a href="http://www.adobe.com/products/creativesuite/production/" target="_blank">Creative Suite CS5</a>, which will include native 64bit, CUDA GPU acceleration, and better support for formats like DPX and DSLR clips.  I will have many more CS5 details in future posts, delving into how that will change the landscape of many workflows.  There are lots more new developments in the post world, but those are the primary things that stick out to me right now.  We still have two more days, and I will be spending a good bit of time demonstration Cineform&#8217;s <a href="http://cineform.com/neo3d/" target="_blank">Neo3D</a> features at their booth at the back of the Lower South Hall.  So if anyone wants to catch up with me, feel free to stop by.</p>
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		<title>Elemental Accelerator on NVIDIA Quadro GPUs</title>
		<link>http://www.hd4pc.com/techblog/2009/09/01/elemental-accelerator-on-nvidia-quadro-gpus/</link>
		<comments>http://www.hd4pc.com/techblog/2009/09/01/elemental-accelerator-on-nvidia-quadro-gpus/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 04:39:04 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Product Reviews]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AVCHD]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/?p=41</guid>
		<description><![CDATA[The Elemental Accelerator is a plugin for Adobe Media Encoder CS4 that harnesses the computing power of high end NVIDIA Quadro GPUs to encode video files faster.  It currently supports output to DVD, Blu-Ray, and a variety of other MPEG2 and H.264 formats.  Besides decreasing the time required to export and encode a file, it [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.elementaltechnologies.com/products/accelerator" target="_blank">Elemental Accelerator</a> is a plugin for <a href="http://www.adobe.com/products/premiere/" target="_blank">Adobe Media Encoder CS4</a> that harnesses the computing power of high end NVIDIA <a href="http://www.nvidia.com/object/builtforadobepros.html" target="_blank">Quadro GPUs</a> to encode video files faster.  It currently supports output to DVD, Blu-Ray, and a variety of other <a href="http://en.wikipedia.org/wiki/MPEG-2" target="_blank">MPEG2</a> and <a href="http://en.wikipedia.org/wiki/H264" target="_blank">H.264</a> formats.  Besides decreasing the time required to export and encode a file, it frees up the CPU for other tasks, so ideally you can continue working while your file is exported, with minimal impact on available performance.  As a side benefit, the encoder includes an option to create 5.1 channel surround <a href="http://en.wikipedia.org/wiki/Ac3" target="_blank">AC3</a> files for DVD and BluRay, which is not otherwise an option in Adobe Media Encoder.<br />
<span id="more-41"></span><br />
The first version of the accelerator was released last spring, but was very limited in its scope.  It only created H.264 files, the surround sound options were not fully functional, and it only worked with the Quadro CX.  They are now on version 2.1 and have added acceleration for MPEG2 encoding, support for accelerated effects processing when exporting timelines from Premiere Pro CS4, fixed the audio issues, and open up support to include six other NVIDIA GPUs.  This includes two mobile chips, so the accelerator can run on laptops as well.  The first Macintosh version was also recently released, utilizing the new <a href="http://www.nvidia.com/object/product_quadro_fx_4800_for_mac_us.html" target="_blank">QuadroFX 4800 for Mac</a>.</p>
<p>NVidia and Elemental Technologies report that the accelerator can provide up to a 10x increase in encoding speeds, but mileage may vary in real world use.  With my system, I usually found encoding rates to be 50% to 100% faster with real world work, depending on the output settings, which is still a significant improvement if you do a lot of exporting.  The relative increase in encoding performance that you will experience depends on the speed of your system.  Older systems will see a major improvement, while newer high end workstations are already quite fast, so the change will be less dramatic.  My 3Ghz 8-Core workstation can already encode my HD timelines to MPEG2 for DVD faster than realtime, but with the Elemental Accelerator, I was able to cut the time for a two minute export from 1:27 to 30 seconds.  On a two hour clip, that would be a thirty minutes instead of an hour and a half.  My <a href="http://en.wikipedia.org/wiki/1080p" target="_blank">1080p</a> H.264 encodes for BluRay output only saw a 50% increase in encoding speed.</p>
<p>Exports of more complicated timelines see less of an improvement because render speed is not accelerated by the GPU as much as encoding speed is.  If you coming from a single flat clip, the increase in export speed will be much more apparent.  I don&#8217;t use <a href="http://en.wikipedia.org/wiki/AVCHD" target="_blank">AVCHD</a> footage, but when encoding from those types of source files, the GPU can accelerate the processing intensive AVCHD decode, as well as the MPEG2 or H.264 encode.  This should lead to more dramatic performance improvements, especially on laptops, where available CPUs are not as powerful as their desktop counterparts.  When I first reviewed the accelerator software earlier in the year, I anticipated that laptops would be even better served by a GPU based accelerator than desktops.  If you frequently make these types of exports from a laptop with a Quadro GPU, this plugin will be worth it.  In the desktop world it isn&#8217;t as simple, since the CPUs are not so weak by comparison to the GPU. If you make DVDs or BluRays for a living it will be a no brainer, but otherwise it all depends on how much of your day you spend waiting for exports to complete.</p>
<p>There are still a few other issues to be worked out.  The Adobe Media Encoder CS4 is designed to minimize the decrease in system performance during background rendering by pausing exports during timeline playback.  This may be necessary on lower end systems, but eight-core workstations should have power to spare, before we even factor in the GPU.  This prevents Adobe Premiere CS4 from really utilizing the CPU power being freed up by the GPU acceleration, because any time it is called upon, the render gets paused anyway.  Adding the option to disable that functionality would be beneficial to both Elemental Accelerator users, and anyone else with a high-end workstation, so that they could truly multi-task their system.  Until then, its probably best to work outside of Premiere Pro during your accelerated exports, to truly take advantage of your available system power.</p>
<p>With NVIDIA&#8217;s <a href="http://www.nvidia.com/object/quadro_dvp.html" target="_blank">Digital Video Pipeline </a>in the works, its easy to see where this could be going.  Once they have <a href="http://en.wikipedia.org/wiki/Serial_Digital_Interface" target="_blank">SDI</a> video inputs available, we could see realtime capture directly to H.264 and MPEG2 files, among many other things.  With professional I/O, the available GPU power could be used to turn the video card into a full editing accelerator card.  With <a href="http://www.nvidia.com/object/quadro_sli_mosaic_mode.html" target="_blank">SLI Mosaic </a>and other new developments with the <a href="http://www.nvidia.com/page/quadroplex.html" target="_blank">QuadroPlex</a>, I can see it being scaled up to 4K frame sizes with realtime performance, and I am definitely looking forward to that.</p>
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		<title>GPU Acceleration in Photoshop CS4</title>
		<link>http://www.hd4pc.com/techblog/2009/03/08/gpu-acceleration-in-photoshop-cs4/</link>
		<comments>http://www.hd4pc.com/techblog/2009/03/08/gpu-acceleration-in-photoshop-cs4/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 23:40:46 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Product Reviews]]></category>
		<category><![CDATA[Software News]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/2009/03/08/gpu-acceleration-in-photoshop-cs4/</guid>
		<description><![CDATA[Adobe Photoshop is one of the most ubiquitous image editing programs on the planet, used not only by photo editors, but illustrators, graphic designers, web designers, VFX artists, and many others.  With the last few releases, Adobe has continued to push their most popular product into even more diverse applications, including 3D object support, video frame editing, and now [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.adobe.com/products/photoshop/family/">Adobe Photoshop</a> is one of the most ubiquitous image editing programs on the planet, used not only by photo editors, but illustrators, graphic designers, web designers, VFX artists, and many others.  With the last few releases, Adobe has continued to push their most popular product into even more diverse applications, including 3D object support, video frame editing, and now medical imaging.  It would sometimes feel that the basics have been completed and then left dormant with all these new peripheral changes, but there one new set of features in the CS4 release that has the potential to improve the performance of the program in any possible imaging workflow.  This set of features would be the ones based on GPU acceleration from OpenGL supported graphics cards.  My recent review of the new <a target="_blank" href="http://www.nvidia.com/object/product_quadro_cx_us.html;">NVIDIA Quadro CX </a>gave me an opportunity to really explore the possibilities that these new features bring to the table.<br />
<span id="more-40"></span><br />
Since the Quadro CX is one of the fastest professional GPU cards available in the world, combining it with Photoshop&#8217;s new GPU acceleration is the best way to highlight the advantages of each.  Photoshop is usually seen as a program for manipulating still images, and while it now has the capability of working with video and 3D models, still images remain its primary focus.  Since computer hardware has advanced so far in the last decade, basic image manipulation can be easily accomplished directly in a modern CPU.  But who wants &#8220;basic&#8221; when you can instead be fluidly rotating a 442 Megapixel image without any loss in quality, in 32bit floating point color space.  There are a number of new features that center around improving program responsiveness, especially with extremely large images.  When dealing with large images without GPU acceleration, any update to the display, including scrolling and zooming, is presented in a series of tiled segments, as the change in view is processed.  With the new <a target="_blank" href="http://developer.nvidia.com/page/opengl.html">OpenGL</a> based acceleration, most basic changes to view, as well as many other operations are nearly instantaneous.  I believe much of these improvements are made possibe by caching a scaled down copy of the entire image as a texture in the GPU memory.  Anytime a new portion of image that is not currently in the frame buffer is needed, the lower resolution copy is referenced and displayed until the full resolution data is available from the system.  What this presents to the user is a much more fluid interaction with the image, but occasionally at a visibly lower resolution until the system catches up a second or two later.  While this scaled down copy cached as a texture is smaller than the original file, it must be higher resolution than the screen, since zooming to fit to screen is instantaneous, and looks visually perfect.  The new BirdEye view for quickly jumping to a different part of the image utilizes this capability to display the entire image onscreen instantly.</p>
<p>Other new features in Photoshop CS4 that require OpenGL acceleration will benefit work on even regular sized images.  Images viewed at magnification levels that are not even multiples (1/2, 1/4, etc.) are now displayed at much higher quality, as well as being much faster and more fluid, since the preview is being scaled in the graphics card.  You can smoothly zoom to any level instead of the previous default 100%, 50%, 33%, etc. and the image will look perfectly clear.  You can also rotate the previewing plane without permanently effecting the image quality or dimensions, and continue to interact with the image at that angle.  Although it initially seems trivial, after a bit of thought I can conjure up a variety of important but obscure uses for this capability, most of which relate more to art and design than video post-production.  There is also a new pixel grid that is available to clearly dilineating the boundaries between individual pixels at extremely close zoom levels (&gt;600%)  I am honestly not sure why this requires GPU acceleration, but it is unavailable unless you have a supported OpenGL graphics card.  My only complaint about the new functionality and acceleration found in Photoshop CS4 is that Adobe saw fit to specifically skip its implementation in the 64bit version of Windows XP.  Since this is the highest performing version of Windows available, Adobe&#8217;s failure to directly support it will cause its users continued frusteration for some time to come.</p>
<p>The only possible relief on the horizon in that regard is that Windows 7 seems to have been fast-tracked by Microsoft due to the Vista issues.  Speaking of future developments, hopefully we will soon be able to display 10bit color from Photoshop onto a Dreamcolor LCD via DisplayPort.  I suspect that this may not be available until CS5, but I am sure it is coming, based on the increasing level of hardware support on products that are now coming to market, with the Quadro CX leading the way.</p>
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		<title>The NVIDIA Quadro CX with Adobe&#8217;s CS4 Suite</title>
		<link>http://www.hd4pc.com/techblog/2009/02/04/the-nvidia-quadro-cx-with-adobes-cs4-suite/</link>
		<comments>http://www.hd4pc.com/techblog/2009/02/04/the-nvidia-quadro-cx-with-adobes-cs4-suite/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 07:59:43 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Product Reviews]]></category>
		<category><![CDATA[2K I/O]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[PCIe]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Xeon]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/2009/02/04/the-nvidia-quadro-cx-with-adobes-cs4-suite/</guid>
		<description><![CDATA[So over the last few weeks I have had the opportunity to test the NVIDIA Quadro ® CX, a new high-end workstation class graphics card.  This is basically the next generation successor to the Quadro FX 4600, with double the memory at 1.5GB, and the addition of 10bit capable DisplayPort outputs.  The primary marketing buzz surrounding the [...]]]></description>
			<content:encoded><![CDATA[<p>So over the last few weeks I have had the opportunity to test the NVIDIA <a target="_blank" href="http://www.nvidia.com/object/product_quadro_cx_us.html;">Quadro ® CX</a>, a new high-end workstation class graphics card.  This is basically the next generation successor to the Quadro FX 4600, with double the memory at 1.5GB, and the addition of 10bit capable <a target="_blank" href="http://en.wikipedia.org/wiki/Displayport">DisplayPort</a> outputs.  The primary marketing buzz surrounding the new Quadro CX is its support for hardware acceleration of the <a target="_blank" href="http://www.adobe.com/products/creativesuite/?promoid=DNOWM">Adobe Creative Suite® 4</a> line of applications.  There are many different aspects that I will be covering between NVIDIA&#8217;s new hardware and Adobe&#8217;s new software, so this will be the first in a series of three related posts.  Stay tuned over the next couple weeks for the rest of the information.</p>
<p>The CS4 applications that will see significant performance gains from hardware acceleration, are <a target="_blank" href="http://www.adobe.com/products/aftereffects/">After Effects</a>, <a target="_blank" href="http://www.adobe.com/products/photoshop/photoshopextended/">Photoshop</a>, and <a target="_blank" href="http://www.adobe.com/products/premiere/">Premiere Pro</a>.  The improvements in After Effects and Photoshop will also be evident with any other previous generation high end GPU, while the new hardware accelerated H264 encoding support for Premiere Pro is specifically tied to the new Quadro CX card.  NVidia has also recently announced the <a target="_blank" href="http://www.nvidia.com/object/product_quadro_fx_4800_us.html">Quadro FX 4800</a>, with basically identical hardware specifications to the Quadro CX, and which retails for about $200 cheaper.  The extra cost is buying you access to the <a target="_blank" href="http://www.nvidia.com/object/cuda_what_is.html">CUDA</a> based <a target="_blank" href="http://www.rapihd.com/">RapiHD</a> <a target="_blank" href="http://en.wikipedia.org/wiki/H.264">H.264</a> encoder, that is available in no other form besides in conjunction with the Quadro CX card.  If you have no need for accelerated H.264 encoding, you could consider saving $200 with the FX 4800, but I envision the possibility of NVIDIA releasing more CX-only tools for creative professionals, since that card is targeted towards that specific market.  Not to be overlooked, NVIDIA has also released the Quadro FX 5800, with an incredible 4GB of memory, but that should only be needed by applications with the most intense processing requirements, and is a class above NVIDIA&#8217;s previous Quadro products.  The Quadro CX is compatible with the same HD-SDI output daughter card that the previous Quadro FX 4600 and 5600 cards used, for broadcast and post-production applications.  Hopefully we will see more software applications directly supporting that interface card in the near future.  The Quadro CX is based on the same core architecture as the new GTX 200 series of consumer cards, while the Quadro FX 4600 was based on the same technology as the GeForce 8800GTX, which is now two generations out of date.  It is to be expected, that there is an all around performance increase with the new cards in almost any application, but Adobe has been specifically adapting their software to leverage the power of these graphics processors.</p>
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Of the many applications in Adobe&#8217;s new CS4 Suite, After Effects is the one that most fully and effectively integrates the power of GPU acceleration to increase processing power and application responsiveness.  Many of these features are not new, but by nature of the way they are designed, grow more powerful as GPU performance increases.  OpenGL allows most of the 3D processing required for advance compositing to be offloaded to the GPU for dramatic increases in performance and responsiveness.  There are also many plug-ins and effects that specifically take advantage of GPU power.  Synthetic image generation like noise and fractals, as well as artificial 3D blurring are some of the best fits for effective GPU acceleration in AE.  Many of these improvements are only implemented for faster previews unless the user specifically selects OpenGL exporting, due to a possible loss in quality based on the lack of precision of OpenGL, but certain effects such as the new &#8220;Cartoon&#8221; vectorizing filter, that experiences dramatic (30x) rendering improvements with GPU processing, utilize GPU acceleration both for rapid previews and for accelerating the final export render.  In most of the synthetic object (Noise, fractals, shapes, blurs, etc.) previewing tests I did in AE, OpenGL acceleration with the Quadro CX provided a ten fold increase in performance over CPU based rendering.  This is the difference between an interactive experience, and a plan-next-move-while-rendering workflow.  While any graphics card with OpenGL support can accelerate processing in After Effects, as compositions and projects become larger and more complex, the benefits of the Quadro CX&#8217;s increased memory and processing power will come into play.  Complex projects will experience a greater increase in performance than simpler ones, when upgrading to a higher end GPU.</p>
<p>The next program in the CS4 suite to experience major performance improvements through GPU acceleration is Photoshop CS4.  Most of these improvements come from newly added implementation of OpenGL processing, and therefore, like After Effects, they are not specifically tied to the new Quadro CX.  But the power of the new Quadro CX makes the benefits of these improvements more dramatically obvious, especially on larger images.  These improvements in Photoshop are fairly extensive, and I will review them in detail in the next posting in this series.  As far as the Quadro CX is concerned, with its large 1.5GB cache of onboard memory, it is more than capable of handling the largest and most complex operations that almost anyone would attempt in Photoshop.</p>
<p>Adobe&#8217;s Premiere Pro CS4 also takes advantage of the GPU in a few less significant ways, for basic effects.  The one totally new aspect that the Quadro CX brings to the table is accelerated encoding, specifically encoding to H.264 with the new RapiHD encoder from <a target="_blank" href="http://www.elementaltechnologies.com/">Elemental Technologies</a>.  This is the primary marketing piece specific to the CX card, and my third and final post in this series on the Quadro CX will be about CUDA and its implementation in this new encoder.</p>
<p>After all of the Adobe tests, I had two other programs that utilize the GPU that I wanted to try on this new high end card.  The first was Iridas <a target="_blank" href="http://www.speedgrade.com/di/">SpeedgradeDI</a>, which is specifically programmed to run on NVidia&#8217;s Quadro cards.  The base version running with DVI or 8bit DisplayPort attached monitors worked great, and nothing I could do with my limited knowledge of the program could even get it to drop a frame.  The real test for that application would involve connecting the optional SDI daughter card for true 10bit output.  Hopefully the 10bit color depth supported by the DisplayPort will eventually allow that level of monitoring without the high priced SDI daughter board.  The highest-end customers will still require an SDI output in order to use SDI interfaced external waveform and vectorscope tools, or live broadcast outputs.</p>
<p>Lastly, I ran my favorite program, Battlefield 2 to test out the card&#8217;s 3D rendering capabilities.  BF2 was released over three years ago, and therefore is not a cutting edge test, but it is my most recent high performance game.  With all of the settings maxed out, at maximum resolution on my 30&#8243; LCD, I was able to get 99.9 FPS about 90% of the time, with the occasional dip into the low nineties for complex scenes.  Anyhow, the Quadro CX should be more than up to the task for those late night &#8220;stress relief&#8221; sessions with any modern 3D &#8220;application&#8221; if desired.</p>
<p>Once I had thoroughly tested the Quadro CX&#8217;s acceleration capabilities, I endeavored to verify the capabilities of it&#8217;s newly supported output interface.  I hooked my <a target="_blank" href="http://h10010.www1.hp.com/wwpc/us/en/sm/WF05a/382087-382087-64283-72270-444767-3648397.html">HP Dreamcolor LCD</a> to the card via the new DisplayPort interface, hoping to get some taste of 10bit color output.  Unfortunately, currently none of the major applications I currently have installed are programmed to take advantage of this capability.  I do have a small utility from NVidia that displays 16bit TIFF files in 10bit color depth, and I can confirm that yes, there is a difference, and yes, the combination of the Quadro CX and the HP Dreamcolor does give you full hardware support for 10bit color display.  Hopefully in the future we will see updates and plug-ins that will unlock this feature in useful ways.  There is a 10bit capable SDI plug-in that NVidia released for <a target="_blank" href="http://www.nvidia.com/page/qfx_4000sdi.html">After Effects 7</a> quite a while back, as a simple demonstration of their new SDI capability, and I am hoping to see an equivalent DisplayPort version for both After Effects and Photoshop, especially since NVidia and Adobe seem to be working together more closely these days.</p>
<p>Anyhow, if you are in the market for a new high end GPU, the Quadro CX has all of the processing power that most people could possibly need.  At its currently available price of about $1800, it has directly replaced the Quadro FX 4600, and no question is a superior product.  Now if you already have a 4600, the jump to the CX is not immediately necessary unless you are currently pushing your system to the limits, or you encode a lot of footage to H264.  The Photoshop and After Effects GPU support in CS4 will work nearly as well with a 4600, but there is a difference.  With any other previous generation card, you should see a significant all around performance increase with any application that leverages GPU processing power.</p>
<p>That information should give you a good general idea of what the new Quadro CX card is capable of, and I will be detailing the improvements in Photoshop CS4 and the RapiHD encoder in my upcoming posts.</p>
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		<title>Downconverting High Definition to DVD</title>
		<link>http://www.hd4pc.com/techblog/2008/12/24/downconverting-high-definition-to-dvd/</link>
		<comments>http://www.hd4pc.com/techblog/2008/12/24/downconverting-high-definition-to-dvd/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 08:23:42 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[HDV]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/2008/12/24/downconverting-high-definition-to-dvd/</guid>
		<description><![CDATA[I get lots of inquiries about making regular DVDs from High Definition material.  Hopefully from now on I can respond to those questions with a link to this post.  There are two aspects of the downconvert process that cause quality problems if not handled correctly.  First is the interlacing problem.  Even if both HD and SD were lower [...]]]></description>
			<content:encoded><![CDATA[<p>I get lots of inquiries about making regular DVDs from High Definition material.  Hopefully from now on I can respond to those questions with a link to this post.  There are two aspects of the downconvert process that cause quality problems if not handled correctly.  First is the interlacing problem.  Even if both HD and SD were lower field first, there would still be issues, but the fact that HD and HDV are upper field first at 1080i, makes the potential problems even more obvious if not processed correctly.  Scaling normally averages adjacent pixels, but in interlaced video, each alternating pixel line represents a slightly different slice of time, so scaling a whole frame without accounting for this difference will never lead to good results.  One application that gives you the level of the control you need, to ensure that this process is handled correctly, is <a target="_blank" href="http://www.adobe.com/products/aftereffects/">Adobe After Effects</a>.  By properly interpreting the source footage, and enabling the field rendering option in the render que, you can ensure that smooth motion in your video is maintained through the down conversion process.  Essentially 1080i30 footage is really 60 frames of 540p footage, that needs to be scaled to 240p for 60 discrete images, and then reinterlaced to 480i30 for SD viewing on DVD.<br />
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The way you do this, for a 1080i project is to export an interlaced master HD file at your native resolution, usually 1440&#215;1080 or 1920&#215;1080 for interlaced HD footage. (Although 1280x720p60 would also work, with the interlaced interpretation disabled in AE)  You import that master export into AE, and interpret the footage as upper field first. (CTRL+F)<br />
Add that footage to a Widescreen DV timeline. (Usually widescreen unless you want to burn in letterboxing, which I don&#8217;t recommend since we are going for maximum quality here)  You then want to scale the footage to the width of the comp. (CTRL+ALT+SHIFT+H, or Right-click-&gt;Transform-&gt;Fit to Comp Width)  It should be about 45% for NTSC widescreen.  You can optionally add a sharpen effect at around 20, but it takes longer to render, and I never see a real difference in clarity.  Then add to the render que (CTRL+SHIFT+/).  Render directly to MPEG2-DVD, or Uncompressed AVI for third party encoding, but that should be unnecessary in most cases.  For the encode settings, I use NTSC, 29.97fps, lower-field-first, widescreen, at 7Mb CBR.  I use multiplexed PCM audio for short clips, but for longer clips, use Encore to encode the audio to AC3 separately, so you can skip the multiplexer.  Once that is setup, the important thing to do is to enable the field rendering option in the render settings dialog box.  It is midway down the left side, depending on your version, and you need to change it from &#8220;None&#8221; to &#8220;Lower Field First&#8221; in the drop down.  This is the key to getting AE to process the interlacing with the proper temporal context for any given pixel.  That should be everything you need to downconvert interlaced HD footage to regular DVD frame size properly.</p>
<p>The second possible complication is brought to you by the fact that lots of HD footage is now being shot and edited at 24 progressive frames per second.   One solution is to make 24 frame progressive DVDs, which can work if you do everything perfectly.  I have yet to see this done properly, but Encore is adding more 24p support with every version.  I believe you can import and burn 24fps MPEG2 files to regular SD-DVDs in Encore, even though there are no presets for it.  I have yet to see a fool-proof flawless system for doing this, so I still add the pulldown myself for maximum compatibility and stability.  To do this, you once again need to use AE to convert a master HD export of your finished piece.  Import it into AE and leave it progressive with no interlacing interpretation, but reinterpret to 23.976fps if it is true 24p.  Insert the footage into a DV widescreen 23.976 comp and scale it, as described above.  Add to render que and use the same encoder settings as above.  In the render settings dialog, you still want to set the Field Renderer to Lower-Field-First, but you also want to add pulldown, in the dropdown menu directly below.  You will want to set that to the last option which is &#8220;WWSSW&#8221;, although honestly any of those would work fine for DVD.  You should see the output framerate change to 29.97 when you select a pulldown option, and you should be all set to render.  Hopefully this points people in the right direction in regards to getting the highest possible image quality to DVD from your high definition video projects.</p>
<p>Everything listed above is geared toward NTSC based production.  The first set of steps will also work for PAL, going from 1080i50 to 576i50, but your output render should be Upper-Field-First.  There is no pulldown option to go from 24p to PAL.  It can be done instead by increasing the footage framerate, but this causes the audio to need to be sped up by 4.2%.  Usually the speed change is not perceivable, but the final product will be a shorter duration than the original.  It also is not possible to generate any true PAL interlacing information from 24p footage with this method.</p>
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		<title>Adobe CS4 and NVidia Quadro CX</title>
		<link>http://www.hd4pc.com/techblog/2008/10/17/adobe-cs4-and-nvidia-quadro-cx/</link>
		<comments>http://www.hd4pc.com/techblog/2008/10/17/adobe-cs4-and-nvidia-quadro-cx/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 07:00:39 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Hardware News]]></category>
		<category><![CDATA[Software News]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Cineform]]></category>
		<category><![CDATA[Matrox]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/2008/10/17/adobe-cs4-and-nvidia-quadro-cx/</guid>
		<description><![CDATA[Adobe has just started shipping their CS4 line of products, which coincides with an announcement from NVidia, that their new Quadro CX Graphics card is optimized to accelerate CS4 via the CUDA interface. Adobe has added many minor tweaks and improvements to all of their apps in CS4.  My favorite so far would be the new Adobe [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://wwww.adobe.com">Adobe</a> has just started shipping their <a target="_blank" href="http://www.adobe.com/products/creativesuite/">CS4</a> line of products, which coincides with an announcement from <a target="_blank" href="http://www.nvidia.com">NVidia</a>, that their new <a target="_blank" href="http://www.nvidia.com/object/product_quadro_cx_us.html">Quadro CX </a>Graphics card is optimized to <a target="_blank" href="http://www.nvidia.com/object/builtforadobepros.html">accelerate CS4 </a>via the <a target="_blank" href="http://www.nvidia.com/object/cuda_home.html">CUDA</a> interface.</p>
<p>Adobe has added many minor tweaks and improvements to all of their apps in CS4.  My favorite so far would be the new Adobe Media Encoder, which allows you to render and encode <a target="_blank" href="http://www.adobe.com/products/premiere/">Premiere Pro </a>and <a target="_blank" href="http://www.adobe.com/products/aftereffects/">After Effects</a> sequences  in the background, while you continue to work in the applications themselves.  This should help finally utilize all those extra CPU cores we all have buried in our systems.  There is also supposed to be more support for 64bit processing, especially in <a target="_blank" href="http://www.adobe.com/products/photoshop/photoshopextended/">Photoshop</a>.  The speech to text engine and enhanced dynamic link are the other features Adobe has been highlighting, but I don&#8217;t have as much use for those personally.  One thing that has been made clear by third parties, is that Premiere Pro is not finished, and that we should expect a major update soon.  I am not sure which details of that have been made public, but until that release, most third party extensions of Premiere will not be compatible with CS4.  Specifically I am awaiting support from <a target="_blank" href="http://www.cineform.com/products/Aspect-Prospect.htm">Cineform</a> for ProspectHD/4K, and from <a target="_blank" href="http://www.matrox.com/video/en/products/axio/">Matrox</a> for the AXIO line of products.  Both companies have stated that their software will require support from the extended SDK in the update, so stay tuned for any news on that from Adobe in the near future.<br />
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The announcement of NVidia&#8217;s new high end GPU, the Quadro CX came as a bit of a surprise to me, since I had seen the specifications for what I believe will be the Quadro 5800, which should include 4GB of memory, and will be found in the new <a target="_blank" href="http://www.nvidia.com/object/product_quadroplex_2200_d2_us.html">QuadroPlex</a>.  The new Quadro CX card is very similar to the current <a target="_blank" href="http://www.nvidia.com/object/quadro_fx_5600_4600.html">Quadro 5600</a>, with 1.5 GB of memory, and supports the same <a target="_blank" href="http://www.nvidia.com/page/qfx_4000sdi.html">SDI daughter card</a>, for broadcast preview and output.  This brings to mind the way that the GeForce9 series of consumer graphics cards were very similar to the previous line of GeForce8 cards.  The new Quadro CX seems most closely related to the <a target="_blank" href="http://www.nvidia.com/object/geforce_gtx_260.html">Geforce 260 </a>on the consumer side, but with a lower memory bandwidth for some reason.  One key new feature is the edition of <a target="_blank" href="http://en.wikipedia.org/wiki/DisplayPort">DisplayPort</a> output, which is made even more significant by the fact that is supports true 10bit color.  When combined with the new <a target="_blank" href="http://www.hp.com">HP</a> <a target="_blank" href="http://h20331.www2.hp.com/hpsub/cache/596803-0-0-225-121.html">Dreamcolor</a> LCD or similar display, this should allow true 10bit display of HD or 2K content without the need for expensive <a target="_blank" href="http://en.wikipedia.org/wiki/HD-SDI">SDI</a> interfaced components.  This is especially critical for desktop based color correction applications, many of which have been written specifically to be run on NVidia Quadro hardware.</p>
<p>Between better multithreading, and more use of the GPU, we should see significant performance increases.  The possibility of 10bit color out of CS4 is exciting as well, but I have not heard any details about that.  I have recently received one of the HP Dreamcolor displays, so I plan to post some info from my experience with that soon.</p>
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