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	<title>High Definition for PC &#187; Workflow Ideas</title>
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	<link>http://www.hd4pc.com/techblog</link>
	<description>Evolving Media Post Production Workflows in Light of Advancing Computer Technology</description>
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		<title>Stereoscopic Finishing Process</title>
		<link>http://www.hd4pc.com/techblog/2011/06/17/stereoscopic-finishing-process/</link>
		<comments>http://www.hd4pc.com/techblog/2011/06/17/stereoscopic-finishing-process/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 15:28:44 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Workflow Ideas]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Stereoscopic 3D]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/?p=301</guid>
		<description><![CDATA[To provide us with vision, our brain combines the two separate images from both of our eyes to create the perception of depth.  Stereoscopy imitates that to create an artificial sense of depth, perceived by the viewer where there is in reality a flat surface (screen).  Imitating the differences in those two images is not as simple [...]]]></description>
			<content:encoded><![CDATA[<p>To provide us with vision, our brain combines the two separate images from both of our eyes to create the perception of depth.  <a href="http://en.wikipedia.org/wiki/Stereoscopy" target="_blank">Stereoscopy</a> imitates that to create an artificial sense of depth, perceived by the viewer where there is in reality a flat surface (screen).  Imitating the differences in those two images is not as simple as it would seem, and much research has gone into how to do this most effectively.  From my own experience, I know that I used to get headaches from watching 3D movies a few years ago, and as technology has developed, viewing 3D content has gotten easier for me, feeling more natural.  A lot of this has to do with recent advances in the stereoscopic finishing process.  These advances include both new ways of aligning images, and ways to do it faster and with more precision, leading to a better final product.<br />
<span id="more-301"></span><br />
The first obvious step for any stereoscopic shot is to fix any vertical offset or rotational difference between the left and right angles.  These issues are caused by the rigging of the two cameras being ever so slightly out of alignment in some regard.  Vertical position and rotation are easy attributes to change in any video processing application, but what if the difference varies throughout a shot?  It becomes an exercise in motion tracking across two source images.  This used to be quite an undertaking to do manually, but software has been developed in the last few years that can fix many of these issues almost automatically.</p>
<p>The next step is to set the horizontal offset, or convergence.  This is much more complicated than the vertical alignment, because the difference in the images that causes the depth effect also prevent the separate angles from ever matching perfectly.  The part of the image that is desired to be viewed at screen depth should be aligned, while anything that should be in front of or behind the screen will appear offset, if it was shot correctly.  This offset is what gives the view the illusion of depth.  By altering the convergence, one can change how &#8220;close&#8221; the image appears to the viewer, so this is a creative decision, and should take into account the depth of the other shots in the sequence.  By changing the convergence over the course of a shot, the illusion of motion can be created as well.</p>
<p>Another issue that may need to be dealt with, especially if the content was shot with a beam splitting rig, is a <a href="http://www.cinematography.net/edited-pages/Color_Grading_On_3D.htm" target="_blank">color difference </a>between the left and right images.  This is usually handled the same way as color correction is in the standard post production process, but once again, can be somewhat automated in newer high end software.</p>
<p>There are a few other more advanced processing steps that can be taken to further refine a stereoscopic image for natural and easy viewing by the audience.  These include <a href="http://blog.mercerfilm.tv/3d/ghostbusting-explained/" target="_blank">ghostbusting</a>, which attempts to eliminate crosstalk between the left and right images in high contrast areas, and <a href="http://www.lightillusion.com/stereoscopic3d-floatingwindow.htm" target="_blank">floating windows</a>, which make objects that cross the edges of the screen seem less jarring to the viewer.  Over the past few years, I have used many of these techniques to manually process stereoscopic video, using standard 2D video tools, like <a href="http://www.anrdoezrs.net/click-4107801-10469519" target="_blank">Adobe After Effects</a>.  We are finally beginning to see dedicated stereoscopic features being developed for these applications, that help streamline that process, without requiring extremely expensive dedicated stereoscopic software toolsets.</p>
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		<item>
		<title>Editorial in 3D</title>
		<link>http://www.hd4pc.com/techblog/2011/05/03/editorial-in-3d/</link>
		<comments>http://www.hd4pc.com/techblog/2011/05/03/editorial-in-3d/#comments</comments>
		<pubDate>Wed, 04 May 2011 06:26:43 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Workflow Ideas]]></category>
		<category><![CDATA[Cineform]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[Stereoscopic 3D]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/?p=290</guid>
		<description><![CDATA[In theory, stereoscopic media content can be edited exactly the same as 2D content is, when an offline-online workflow is used.  This allows the editor to edit one stream in 2D, in any standard offline editing application, and the stereoscopic 3D aspects are taken care of later in the post production process once the editorial cut is completed.  [...]]]></description>
			<content:encoded><![CDATA[<p>In theory, <a href="http://en.wikipedia.org/wiki/Stereoscopy" target="_blank">stereoscopic</a> media content can be edited exactly the same as 2D content is, when an <a href="http://en.wikipedia.org/wiki/Offline_editing" target="_blank">offline-online</a> workflow is used.  This allows the editor to edit one stream in 2D, in any standard offline editing application, and the stereoscopic 3D aspects are taken care of later in the post production process once the editorial cut is completed.  While this is a workable option, the depth information that is being ignored can have an impact on the finished piece, that the editor will be totally oblivious to during that step of the process.<br />
<span id="more-290"></span><br />
It would be ideal to edit stereoscopic content with at least some level of depth viewable to the editor, so that is can be taken into account during the editorial decision making process.  Most NLE applications now have some level of support for 3D editorial workflows, and many 3rd party plug-ins exist to further extend those capabilities and support.  For example Avid <a href="http://www.bhphotovideo.com/c/product/759199-REG/Avid_7500_30124_05_Media_Composer_5_5.html/BI/6727/KBID/7302" target="_blank">Media Composer 5.5</a> has <a href="http://www.avid.com/US/industries/workflow/Stereoscopic-3D" target="_blank">native support </a>for over-under and side-by-side image combinations, but all of your source media has to be prerendered in that format in order to use the standard MXF media workflow.  This isn&#8217;t significantly different than some standard 2D Avid workflows that require transcoding source media into offline <a href="http://en.wikipedia.org/wiki/MXF" target="_blank">MXFs</a>, but Quicktime AMA workflows add some new interesting options that could allow users to skip that step.</p>
<p>The solution that I use for my stereoscopic work is Cineform&#8217;s <a href="http://cineform.com/neo3d/" target="_blank">Neo3D</a>, which allows 3D content to be processed through a fairly standard post production workflow.  They also have a creative way of supporting stereoscopic content, that allows stereoscopic finishing work to be done during any step in the process, even concurrently on a separate system if desired.  This process uses the same <a href="http://techblog.cineform.com/?tag=active-metadata" target="_blank">active metadata</a> workflow that they have made available for <a href="http://en.wikipedia.org/wiki/Color_correction" target="_blank">color correction</a> for the last few years.  All of the stereoscopic adjustments, as well as the muxing of the left and right streams is done on the fly by the decoder, so changes don&#8217;t have to be permanently rendered into the media, and the target application receives a premuxed single stream of video.  This allows certain <a href="http://www.anrdoezrs.net/click-4107801-10469519" target="_blank">2D apps </a>that have no integrated support for <a href="http://www.adobe.com/products/creativesuite/production/stereoscopic-3d.html" target="_blank">stereoscopic post</a>, to be utilized for 3D editorial, and still give editors a live stereoscopic preview.  I discussed the options for connecting 3D preview displays, as well as some of the display options available, in earlier articles in the series.  I am sure the process will continue to evolve as new products are developed to simplify the workflow.</p>
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		<title>Editing DSLR Footage in Avid</title>
		<link>http://www.hd4pc.com/techblog/2010/04/24/editing-dslr-footage-in-avid/</link>
		<comments>http://www.hd4pc.com/techblog/2010/04/24/editing-dslr-footage-in-avid/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 07:18:53 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Workflow Ideas]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[DSLR]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Xeon]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/?p=84</guid>
		<description><![CDATA[Avid Media Composer works on a very different paradigm than either Premiere or Final Cut.  This makes the application more stable than its competitors on larger projects with lots of source footage, but involves more steps in the workflow to get your final product. (The recent announcements about Avid&#8217;s new features in the upcoming version [...]]]></description>
			<content:encoded><![CDATA[<p>Avid <a href="http://www.avid.com/US/products/Media-Composer-Software" target="_blank">Media Composer </a>works on a very different paradigm than either <a href="http://www.adobe.com/products/premiere/" target="_blank">Premiere </a>or <a href="http://www.apple.com/finalcutstudio/finalcutpro/" target="_blank">Final Cut</a>.  This makes the application more stable than its competitors on larger projects with lots of source footage, but involves more steps in the workflow to get your final product. (The recent announcements about <a href="http://www.bhphotovideo.com/c/product/706140-REG/Avid_7500_30124_01_Media_Composer_5_Production.html/BI/6727/KBID/7302" target="_blank">Avid&#8217;s</a> <a href="http://www.avid.com/US/products/Media-Composer-Software/features" target="_blank">new features </a>in the upcoming version 5.0 will offer dramatically different options.  New <a href="http://www.avid.com/us/solutions/workflow/Avid-Media-Access" target="_blank">AMA</a> support will allow you to work with <a href="http://en.wikipedia.org/wiki/Digital_single-lens_reflex_camera#High_Definition_DSLRs_.28HDSLRs.29" target="_blank">DSLR</a> footage and other <a href="http://www.apple.com/quicktime/download/" target="_blank">Quicktime</a> files in a similar fashion to how they are handled by <a href="http://www.bhphotovideo.com/c/search?Ntt=CS5&amp;N=0&amp;BI=6727&amp;KBID=7302" target="_blank">Premiere</a> and <a href="http://www.bhphotovideo.com/c/product/639275-REG/Apple_MB642Z_A.html/BI/6727/KBID/7302" target="_blank">Final Cut</a>.  These new workflow options will be further examined in a separate post once the new version is publicly released)  While Avid is capable of doing online quality work, it is most popular as an offline editing program.  <br />
<span id="more-84"></span><br />
For the Navy Seal movie, I developed a workflow that allows us to intercut the 30p footage from the <a href="http://www.usa.canon.com/consumer/controller?modelid=17662&amp;act=ModelInfoAct&amp;fcategoryid=139" target="_blank">Canon 5D </a>with 24p footage that we shot on film.  This generates <a href="http://en.wikipedia.org/wiki/Edit_decision_list" target="_blank">EDL</a> sequences that can be accurately re-linked to 30p footage after it has been processed to 24p in a motion compensating frame rate conversion.  This works because of the way that Avid generates new <a href="http://www.avid.com/US/solutions/workflow/DNxHD-Codec" target="_blank">DNxHD</a> intermediate files of your media upon import.  These new files match the project frame rate of 24p, by dropping the extra frames from the original 30p MOV files.  This is usable for editorial, and allows you to generate a proper 24p EDL.  Premiere Pro CS4 can re-link to existing tapeless media from an EDL, by frame counting based on EDL time code. (Will only work if editorial sees each clip as starting at 00:00:00:00)  This will allow you to re-link to the original source footage, assuming it&#8217;s 24p. (With the 1D and 7D, it is)  The 30p footage from the <a href="http://www.bhphotovideo.com/c/product/583987-REG/Canon_2764B004_EOS_5D_Mark_II.html/BI/6727/KBID/7302" target="_blank">5D</a> will not re-link since the frame count is different at that fps rate.  But we want 24p footage anyway, and not just for syncing purposes during online re-link.  Converting 30p footage to 24p with <a href="http://www.revisionfx.com/products/twixtor/" target="_blank">Twixtor</a> will allow those exported clips to be properly linked to the EDL from Avid, within one frame.</p>
<p>Twixtor is a plug-in from <a href="http://www.revisionfx.com/" target="_blank">ReVision Effects </a>that allows you to change the frame rate of your footage thru motion compensated frame blending.  While it can be used to add frames for slow motion effects, I have found that I get much better results when removing frames, such as when dropping from 30fps to 24fps.  Regardless of the specific settings, Twixtor takes a lot of time to render.  In our first tests on 8-Core Xeon systems, processing one minute of source footage required one minute of render time.  Now with <a href="http://www.intel.com/products/workstation/processors/index.htm" target="_blank">Intel&#8217;s </a>new <a href="http://en.wikipedia.org/wiki/Xeon#Nehalem_based_Xeon" target="_blank">Nehalem</a> based CPUs, and recently their even newer <a href="http://en.wikipedia.org/wiki/Xeon#3600.2F5600-series_.22Gulftown.22" target="_blank">Gulftown</a> 6-core chips, we have seen that reduced by about fifty percent, to a half hour per minute of source footage, which is still a long time, but feels great compared to where we were a year ago.  Since our footage re-link process is based on frame counts, we have to process our entire source clips in order to take advantage of that level of workflow automation, even if we are only using the last ten seconds of a 14 minute take.  Obviously there are ways around this, but we currently have more render time available to us than man hours, and it gives us more flexibility later on anyway, so we just let it go.  We took advantage of every night and weekend during creative editorial to Twixtor every clip that made it into the rough cut, and now we just have to link to that bank of processed footage to conform our cuts in CS4.  The fact that all of Canons DSLRs now support 24p should alleviate most of the frame rate and Twixtor issues in future projects.</p>
<p>Besides frame rate issues, Canon DSLRs present another unique challenge, in regards to <a href="http://en.wikipedia.org/wiki/Color_space" target="_blank">color space</a> and <a href="http://en.wikipedia.org/wiki/Color_depth" target="_blank">bit depth</a>.  Many professional video codecs store the color values in the range between 16 and 235, of the 256 possible 8bit options.  (The reasoning for this is fairly complicated, and relates primarily to legacy <a href="http://en.wikipedia.org/wiki/NTSC" target="_blank">analog video</a> signal issues)  This limits pixels to 220 levels for each color in most 8bit codecs, but the MOV files from the Canon DSLRs use the entire 256 possible options (0-255) for each color.  This increases the number of possible values for each three color pixel by over 50%, (220^3 vs 256^3) but also means that converting your DSLR footage into most other 8bit formats will result in one of two issues: either the extreme values will be clipped, losing detail in the highlights and the shadows, or all of the dynamic range will be squeezed into the reduced sample-space, meaning certain intermediate values are going to be merged together if you edit in an 8bit codec.</p>
<p>Clipping was the most likely possibility in most existing applications prior to the release of Quicktime <a href="http://www.oldapps.com/quicktime_player.php?old_quicktime=24" target="_blank">7.6.2</a> in mid 2009.  Previous to that point, Quicktime displayed Canon clips incorrectly (clipping the values beyond 16-235) but after that update was released, most applications that used Quicktime to decode DSLR footage, were able to access the entire dynamic range of the source clips.  This support is not a foregone conclusion though, since DSLR files could be imported with a more generic <a href="http://en.wikipedia.org/wiki/MPEG4" target="_blank">MPEG4</a> decoder without Quicktime, and still be displayed incorrectly.  Even with properly calibrated import processes, compressing the 255 possible values for each color channel into the limited 220 values that most 8bit video formats offer, will lead to a loss of precision, and a potential increase in color banding, especially if you plan to color correct the footage later.  A 10bit video format will offer four times as many possible legal color values, and will be able to store all of the original image data with precision to spare.  Once you have color corrected your footage, and any visual effects are complete, an 8bit distribution format may be sufficient for most uses, but any image processing that takes place on the original files before you apply the &#8220;look&#8221; that you want, should definitely be processed in at least 10bit color space to preserve as much of your original image information  as possible.</p>
<p>When editing DSLR footage in Avid, <a href="http://en.wikipedia.org/wiki/DNxHD" target="_blank">DNxHD</a> is the recommended intermediate format.  DNxHD files can be encoded in either <a href="http://en.wikipedia.org/wiki/Rec._709#Digital_representation" target="_blank">HD 709 </a>(16-235) or RGB (0-255) color space, but any DNxHD files encoded in RGB are converted to HD 709 upon import into Media Composer, regardless of the original output setting.  Therefore any DNxHD MOV files generated elsewhere for ingest into Avid should be exported at 16-235 to match Avid&#8217;s target color space, for a lossless &#8220;Fast Import.&#8221;  On the other hand, when importing DSLR footage into Avid, you should select “Computer RGB (0-255)” as the SOURCE color space, in the &#8220;File Pixel to Video Mapping&#8221; options.  (Rec. 709 is always the TARGET color space for DNxHD MXFs in Avid)  While importing with the 0-255 setting retains the full dynamic range, it still squeezes the entire range into the 16-235 gamut.  That loss of precision should not be as significant as viewable dynamic range for an offline edit, but if you planning to export your Avid sequence as your master without a separate conform, you should consider using a 10bit codec in Avid, like DNxHD 175x.  That will allow you to maintain both the original dynamic range and the bit depth, at the expense of higher storage space requirements.</p>
<p>Once you have a re-linked timeline of high quality 24p footage, there are still a few more steps that can be taken to cleanup the footage.  Dead pixels should be the first thing on the list to deal with.  Dead pixels can be caused by physical debris on the sensor or lens of the camera, or by an electronic malfunction with one of the photo-receptors on the <a href="http://en.wikipedia.org/wiki/Active_pixel_sensor" target="_blank">CMOS sensor</a>.  The result is the same regardless of the cause, with one of more pixels locked at a static value throughout the shot.  The simplest way to fix this is to cover the effected pixels with information from the surrounding area.  One procedural way to fix this is to duplicate the layer of footage in an <a href="http://www.adobe.com/products/aftereffects/" target="_blank">AE</a> comp, and mask out a similar section nearby and cover it.  (If you have a horizontal row of three dead pixels, mask the three pixels above them on a second layer, and then drop the top layer down one to cover the spot)  In most cases the duplicated data will be totally invisible, but be sure to QC the result.  If you are Twixtoring your footage to a different frame rate, fix the dead pixels before applying the rate change, otherwise the motion compensation process will cause the dead pixels to move around, making them much more difficult to remove in a procedural fashion.  The next step is to look for any <a href="http://en.wikipedia.org/wiki/Rolling_shutter" target="_blank">rolling shutter </a>artifacts, caused by the slight difference in time between when the top and bottom of the frame are sampled.  This difference in time can manifest itself in a number of interesting ways, including distortion, with the top of the frame seeming to &#8220;lead&#8221; the bottom.  It can also cause horizontal bands of brightness with quick flashes of light only being recognized by part of the sensor. <a href="http://www.thefoundry.co.uk/index.aspx" target="_blank"> The Foundry </a>has a plug-in called <a href="http://www.thefoundry.co.uk/pkg_overview.aspx?ui=47C4AB50-4636-4326-87D1-FB380B2119EF" target="_blank">Rolling Shutter </a>that can help reduce the image distortion caused by motion of the camera on smoother shots.  The horizontal bands have to be removed manually in a VFX process if you want to get rid of them, borrowing data from the preceding or following frames if needed.  The Canon DSLRs also exhibit some <a href="http://en.wikipedia.org/wiki/Moire" target="_blank">moiré</a> and other <a href="http://en.wikipedia.org/wiki/Aliasing" target="_blank">aliasing</a> issues due to the way they sample the low resolution video from the high resolution sensor.  The only way to really get rid of those artifacts is to selectively mask and blur the effected sections of the frame.  Lastly, if you are using Twixtor, QC the output for corrupt frames caused by the interpretation engine being unable to guess the proper motion of the moment in the shot.  If re-rendering with different settings doesn&#8217;t help, covering the bad frame with an original frame of footage from that moment usually solves the single frame issues.  Luckily the most difficult sections of footage to calculate motion compensate for, are usually segments of where using frame dropping conversion instead is undetectable, since the extreme motion should hide any stutter caused by the missing frames. (This is coming from a guy who is processing a lot of handheld combat footage)  Once these steps, as well as the rest of your visual effects work, are finished, you are ready to export and color, which should be similar to most other workflows at this point.</p>
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		<title>Managing Footage in Tapeless Workflows</title>
		<link>http://www.hd4pc.com/techblog/2010/03/28/managing-footage/</link>
		<comments>http://www.hd4pc.com/techblog/2010/03/28/managing-footage/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 22:55:22 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Workflow Ideas]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[Canon]]></category>
		<category><![CDATA[DSLR]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/?p=72</guid>
		<description><![CDATA[File organization has been an important aspect of media management ever since the advent of tapeless workflows.  Prior to that point, any frame of footage could be identified by, and presumably recovered from, a tape name and timecode value.  Once you remove the tape from that paradigm, a new organization system is needed.  In the [...]]]></description>
			<content:encoded><![CDATA[<p>File organization has been an important aspect of media management ever since the advent of <a href="http://en.wikipedia.org/wiki/Tapeless" target="_blank">tapeless</a> workflows.  Prior to that point, any frame of footage could be identified by, and presumably recovered from, a tape name and <a href="http://en.wikipedia.org/wiki/SMPTE_time_code" target="_blank">timecode</a> value.  Once you remove the tape from that paradigm, a new organization system is needed.  In the case of DSLR cameras, this problem is compounded with the removal of unique timecode from the equation as well.  The following post is a detailed description of how I deal with those problems during the post process of large scale projects originating on Canon DSLRs.  Many of the tips below can also be implemented in other tapeless workflows (XD, P2, EX, AVCHD, etc) if desired, but this article will be tailored to DSLR acquisition.<br />
<span id="more-72"></span><br />
While file organization for smaller projects is relatively simple, when you have hundreds of hours of footage shot over thousands of individual clips, from many different cameras, carefully planning is necessary to maintain order.  The first thing I do is sort all of the footage by source camera, as I am backing up the original <a href="http://en.wikipedia.org/wiki/CompactFlash" target="_blank">CompactFlash</a> cards.  This can be done simply by having the camera crew mark each card to identify the camera that shot it, but that method is very prone to human error.  Instead, being able to identify the source camera by the names of the files on the card is a much more reliable plan.</p>
<p>Canon DSLRs name each video file &#8220;MVI_####.mov&#8221; where &#8220;####&#8221; is a constantly incrementing 4 digit number.  It is easiest to identify individual cameras if each one is shooting a totally different series of numbers. (Like CamA = 1000&#8242;s, CamB=2000&#8242;s, etc.)  While there are no options in the Canon menus for manually setting the starting file number, there is way to trick the camera into starting at any number you want.  Reset the counter to zero in the menu, and then return the setting to Continuous.  Take a picture, and then use your computer to rename the JPEG file on the card to the desired number.  (In this case: 5000)  Put the card back in the camera and take another picture.  Verify that it incremented from there. (IMG_5001)  Format the card or remove it, and your camera will continue incrementing from that point. (So my next shot, will be IMG_5002, or MVI_5002 if you switch to video mode.)  You can reset it to any four digit number you want, and it will increment from there, unless you shoot with a card from another camera, without reformatting it first.  In that case, the camera will increase the file number if necessary, above any files already on the card.  The <a href="http://www.usa.canon.com/consumer/controller?act=ModelInfoAct&amp;fcategoryid=139&amp;modelid=19584" target="_blank">Canon 1D MarkIV</a> has a few more options for filename prefixes, but the objective is the same, to create a uniquely identifiable series of filenames for each camera on your shoot.</p>
<p>Doing this will make it much easier to sort through your files, since you will be left with a separate numbered sequence of files from each camera.  I was recently on a two week shoot with twenty Canon cameras, and by setting their initial numbers 500 apart, (Since four digits gives you 10K possibilities, divided by 20) it was easy to sort the resulting files, even though due to logistics, I got some of the files many days after they were shot, and out of order.  If you set the clocks on the cameras accurately, the timestamps on the files will make it easier figure out which files are different angles of the same take.  Even with all that, I still had duplicate file names on that project, with 5600 files for that shoot, so renaming to a better convention will be important on most large projects.</p>
<p>Having a good naming convention for your media files can save a lot of time and trouble.  The info that needs to be contained within the file name will vary depending on the nature of the project.  For the Navy Seal movie I setup a convention that included Scene, Setup, Take, and Camera.  The next project I worked on was more of a documentary type shoot, with no script or scene numbers, so the file name was composed of Date, Camera, and an incrementing shot number.  The important things to keep in mind are: order the info intelligently for searching, keep place values consistent for sorting, (Use leading zeros) and make it unique within the first 8 characters for <a href="http://en.wikipedia.org/wiki/Edit_decision_list" target="_blank">EDLs</a>.  For the movie, 005A_02b.mov is: scene 5, first setup, second take, camera B.  If I want to see the other camera angles for this take, they should be nearby if the footage is sorted alphabetically.  And if I want to find other takes from that setup, I shouldn&#8217;t have to scroll too far. If during onlining I am looking for a specific clip based on the name, I go to the proper scene folder, and scroll down to the right setup, and start looking from there.  Now if you want to include descriptions in your filenames, put them after the unique identifiers up front.  This is because sorting descriptions alphabetically is relatively useless, but you can still search through them with regular OS tools, as long as the description is somewhere in the filename. (10_E_026_BigExplosion.mov)  And if your software at some point in the process truncates the name, there should still be enough info in the first 8 characters to identify the exact source file.</p>
<p>During the process of renaming, it is a good idea to keep a log of what you have done in case you make a mistake, and it forms a basis for content logging as well.  I do this with a simple Excel spreadsheet that records: Original Name (MVI_####), New Asset Name, Description, Comments, as well as CameraName, Date, FrameRate, or any other data that might be relevant depending on the project.  I also sort out the bad takes and delete the .THM thumbnail files during this stage. (The THM files are actually JPEGs that can be opened if you rename them, but I have never found any practical use for them)  Once I have this list of what I want the files to be renamed to, to fit the filename convention for the project, I convert the log into a renaming batch file.</p>
<p style="text-align: left;">To do this, save a copy of your log sheet as a &#8220;Text (Tab Delimited)&#8221; file from Excel. Then delete every column except the original name and the new asset name, and insert blank columns before, in between, and after those two columns. Fill each of those three columns with a unique character, like #, $, and %. Save your file and close Excel. Open the file in Notepad, and press CTRL+H to bring up the replace window. Replace &#8220;#([TAB]&#8221; with a command and the path to your media files. (&#8220;<a href="http://en.wikipedia.org/wiki/List_of_DOS_commands#Ren" target="_blank">REN</a> D:\ProjectName\Footage\&#8221;) Replace &#8220;[TAB]$[TAB]&#8221; with &#8220;.MOV[SPACE]&#8221; unless your log included file extensions, in which case just replace that with [SPACE]. Replace &#8220;[TAB]%&#8221; with &#8220;.MOV&#8221; unless your log included that, in which case replace it with nothing. (In WinXP the only way to insert a <a href="http://en.wikipedia.org/wiki/Tab_key" target="_blank">[TAB]</a> into the Replace dialog box is to cut and paste one from the document, with CTRL+V.)  You should be left with a text file with a series of commands that each look something  like this:<br />
REN D:\ProjectName\Footage\MVI_0001.MOV 057_T12A_NewClipName.MOV<br />
Save this document and rename the file extention to <a href="http://en.wikipedia.org/wiki/BAT_file" target="_blank">.bat</a>, and double click on it to run the batch.  This should assign new names that match your log to each of your files, and make it much easier to sort through your footage, if you designed your naming convention well.</p>
<p>The other thing you can do with you footage log is generate an ALE, so that if you are editing in Avid, your log notes can be linked to your clips within the program.  I will go into those details, and other tips for editing DSLR files in Avid, in my next post.</p>
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		<title>Shooting a Feature Film on the Canon 5D</title>
		<link>http://www.hd4pc.com/techblog/2009/11/04/shooting-with-the-canon-5d/</link>
		<comments>http://www.hd4pc.com/techblog/2009/11/04/shooting-with-the-canon-5d/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 08:44:06 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Product Reviews]]></category>
		<category><![CDATA[Workflow Ideas]]></category>
		<category><![CDATA[AVCHD]]></category>
		<category><![CDATA[Canon]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[DSLR]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/?p=58</guid>
		<description><![CDATA[The Canon 5D MarkII was the first DSLR that offered HD video capture capability worth considering as a replacement for film.  Its full sized sensor, full resolution 1080p recording, and high quality 40Mb AVCHD compression differentiated it from all competitors  I have experimented with many of the other DSLR options on the market, but most [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.usa.canon.com/consumer/controller?act=ModelInfoAct&amp;fcategoryid=139&amp;modelid=17662" target="_blank">Canon 5D MarkII</a> was the first <a href="http://en.wikipedia.org/wiki/Digital_single-lens_reflex_camera" target="_blank">DSLR</a> that offered HD video capture capability worth considering as a replacement for film.  Its <a href="http://en.wikipedia.org/wiki/Full-frame_digital_SLR" target="_blank">full sized sensor</a>, full resolution <a href="http://en.wikipedia.org/wiki/1080p" target="_blank">1080p</a> recording, and high quality 40Mb <a href="http://en.wikipedia.org/wiki/AVCHD" target="_blank">AVCHD </a>compression differentiated it from all competitors  I have experimented with many of the other DSLR options on the market, but most of the projects I have worked on for the last year have been shot with the <a href="http://www.bhphotovideo.com/c/product/583987-REG/Canon_2764B004_EOS_5D_Mark_II.html/BI/6727/KBID/7302" target="_blank">Canon 5D</a>, so the majority of my experience and workflow expertise has been with that particular camera, most of which I will try to share here.  The workflow has improved greatly as the tools have become further developed over the course of the last year.  While the most glaringly obvious issue was that the 5D only shot 30fps, that was acceptable for certain workflows, especially if the 5D was the only camera on a project.<br />
<span id="more-58"></span><br />
A much larger issue was the fact that the camera did not give the user manual control over certain important settings while in video mode, including <a href="http://en.wikipedia.org/wiki/Aperture" target="_blank">aperture</a>, <a href="http://en.wikipedia.org/wiki/Shutter_speed" target="_blank">shutter speed</a>, and <a href="http://en.wikipedia.org/wiki/Film_speed" target="_blank">ISO level</a>.  The settings could not be specifically dialed in, but any setting brought about through the automatic feature could be paused or locked for the duration of the next shot.  Having three variables all changing made it nearly impossible to trick the camera&#8217;s auto-exposure system into giving you the settings you wanted with any level of consistency.  The easiest setting to over-ride was aperture, since this was on the lense.  By preventing the camera from commuicating with the lense, the automatic feature could be disabled.  But with no electronic communication to the lense, the aperture must be set physically.  Older <a href="http://www.bhphotovideo.com/c/search?ci=274&amp;N=4288584247+4291315846&amp;BI=6727&amp;KBID=7302" target="_blank">Nikon</a> <a href="http://en.wikipedia.org/wiki/Nikkor" target="_blank">Nikkor</a> manual lenses were the only ones that easily <a href="http://www.kawamall.com/pd_one_piece_nikon_nikkor.cfm" target="_blank">adapted</a> to the 5D, that had physical rings for controlling the aperture manually.  Once the aperture was set, the standard practice was to point the camera at lighter or darker areas until the automatic exposure feature gave the user the desired settings, and then to lock it.  This process had to be repeated for each take or shot, as stopping record put the camera back into full auto.  Regardless, many people used this method of manipulating the camera to achieve the desired results for the first few months after its release, and I worked on a number of commercial projects that did.  Canon was not real excited about promoting the use of Nikon glass over its own lenses, so this was one of the first issues they fixed.  The 1.1.0 firmware update solved this problem by allowing the user to maunally set the aperture, shutter speed, and ISO, and keep it consistent from shot to shot.</p>
<p>So once the lenses issue was dealt with, were left with a selection of AVCHD encoded MOV files.  AVCHD is a processing intensive format that does not playback or edit very well.  While <a href="http://www.apple.com/quicktime" target="_blank">Quicktime </a>would play the files, it clipped the blacks and the whites at incorrect levels.  16 and 235 were being stretched to 0 and 255 on decode, lowering the dynamic range.  This was caused by Quicktime incorrectly interpreting one of the header fields on the file.  The solution to this was to use <a href="http://coreavc.com/" target="_blank">CoreAVC</a> to decode the files when converting into a different, and ideally more edit friendly, compression format.  Shortly after this workaround was developed, Apple released a Quicktime update (7.6) that fixed this particular issue entirely.</p>
<p>Beyond the clipping issue, there are other tricks to maximize the dynamic range of the 5D.  The picture style is used to control the way that the camera converts the 14bit RAW still into an 8-bit JPEG.  The same picture profile settings are applied to the 8-bit recorded video.  This allows you to do things to get the maximum detail out of the available 8-bits of color depth.  The first few projects I worked on that used the 5D, we used a custom picture profile that I got from Stu Maschwitz&#8217;s ProLost blog, <a href="http://prolost.com/blog/2009/1/19/5d-movies-arent-a-player-they-just-crush-a-lot.html" target="_blank">High Gamma 5</a>.  We did a number of comparison tests, and while High Gamma 5 gave us a wider total dynamic range, for our feature film, we eventually decided to use Neutral, one of the default Canon presets.  Neutral gave us a file that was closer to the final look we were going for, and with only 8bits of color depth, burning in your look, at least to a degree, should result in better picture quality at the end of the day.</p>
<p>Every file the camera records is named MVI_####.mov, with an auto-incrementing number, and no real override options.  That makes things simple on tiny projects, with one camera since each file has a unique name.  On larger projects, and ones that use more that one camera, (We usually have 15) file management can be a bit more work, to keep things straight throughout the post production process.  Our solution was to rename each MOV file with a unique 8 digit identifier as the new filename, and store the key to the original card and filename in a database.  This allows each clip to have a consistent name throughout the process, to show up on <a href="http://en.wikipedia.org/wiki/Edit_decision_list" target="_blank">EDLs</a> as a tape name or clip name as desired, without truncating unique values after the 8th digit for certain formats.  By the time we are done ,we usually have a source MOV, an Avid MXF, and an online Cineform AVI, all with the same content and file name.</p>
<p>Next up was the framerate problem, at 30p.  The first few projects I did with 5D we posted at 29.97, so the issue was solved with a simple reinterpretation of the framerate, when converting from the source AVCHD into an editing codec, and tweaking the audio .1% to match.  Unfortunately 29.97 footage doesn&#8217;t intercut with film very well, and won&#8217;t print back for theatrical masters either, so sometimes a 24p workflow is required.  For 24p projects, the conversion solution is much more complicated, involving motion compensated frame blending.  After extensive testing we concluded that this was best done with the Revision Effects <a href="http://www.revisionfx.com/products/twixtor/" target="_blank">Twixtor </a>plugin for AE, or using <a href="http://www.apple.com/finalcutstudio/compressor/pristine-format-conversions.html" target="_blank">Optical Flow </a>in FCS Compressor on OSX.  Having a PC centered workflow, I favor the AE based solution.  With render times at around an hour per minute of source footage, it is impractical to convert all of the source footage on large projects, which necessitates an offline edit.  Since we don&#8217;t have timecode and keycode, relinking for the online requires a bit more creativity.  We have found some interesting options that are unique to Premiere Pro CS4, related to the way it links EDLs to existing source footage that make this much simpler than our first tedious tests, which involved manually rebuilding projects at 24p back in Premiere Pro CS3.  The new CS4 version can convert the TC-In on an EDL to a framecounted In-point of an existing media file, with makes the onlining of 5D footage a relatively simple automatic process after a few find-replace edits (.mov to .avi in our case) to the EDL.  In the future, it looks like Canon is going to support 24p recording on all of their DSLR offerings, so all of these crazy 30p workarounds will soon be an obselete thing of the past.</p>
<p>Although it is much better in rough environments than most other electronics, Canon DSLRs do have their weaknesses.  I have operated a 5D in temperatures of <a href="http://www.youtube.com/watch?v=aKD56a3quMI" target="_blank">20 below zero</a>, and in the desert at over 120 degrees fahrenheit.  While we had no issues in the cold, where solid state recording has a huge advantage over tape, there are some issues at higher temperatures.  The camera sensor itself is a large piece of silicon, that generates a lot of heat on its own, and when combined with a high external temperature, in the worst cases is shuts off the camera.  You probably have to be over 150 degrees to get to that point, leaving the camera in a black metal box in direct sunlight for an extended period of time, but we have seen it happen.  A much more frequent problem, that is harder to detect, is that as the sensor begins to overheat, there will be much more video noise in the recorded picture, especially in the darks.  This is probably due to a higher latent voltage on the chip as its <a href="http://en.wikipedia.org/wiki/Electrical_resistance#Temperature_dependence" target="_blank">electrical resistance </a>changes with the temperature increase.  This has only been a problem for us when shooting with the same camera for many hours in a hot environment, and our solution is usually just to swap the camera bodies for one that has not been used in a while.  This obviously requires having multiple cameras on set, which isn&#8217;t always an option on lower budget projects.</p>
<p>The last issue, that we are still finding new ways to deal with, is <a href="http://en.wikipedia.org/wiki/Rolling_shutter" target="_blank">rolling shutter</a>.  Having a large format CMOS sensor, DSLRs are subject to rolling shutter, or inconsistencies between the top and bottom of the frame.  I have spent the last few months working on a project that put the 5D into some of the most intense situations.  As a fairly lightweight device, it is subject to more jitter and shake than a larger camera with more inertia, and with the camera moving, the rolling shutter results in the recorded picture being slightly geometrically skewed, depending on the direction of the motion.  We also shoot high speed objects, like helicopter rotor blades, which are known to cause <a href="http://vimeo.com/5934808" target="_blank">strange artifacts</a> in certain instances.  So far we have been lucky with that, and haven&#8217;t found any of those types of issues in our footage.</p>
<p>The type of rolling shutter artifact we are struggling with the most, is gunfire <a href="http://en.wikipedia.org/wiki/Muzzle_flash" target="_blank">muzzle flashes</a>, especially at night.  In the dark, the flash blows out the imager, but the flash does not last as long as even a single frame.  So with the rolling shutter, the top half of a frame will be totally blown out, with the bottom part looking normal, because the flash had subsided by the time that part of the chip was sampled, or vice versa.  Setting the shutter speed lower than the frame rate causes it to screw up more of the frame or frames, and setting it higher causes it to narrow the flash into a distinct horizontal band in the footage, neither of which is desirable.  One thing we have found that helps is setting the shutter on the 5D to 1/30th.  (We usually set it to 1/50 to get similar motion plur to film shot with a 180 degree shutter)  With the 30p framerate, the flash either affects an entire frame, or matching parts on two subsequent frames.  (Bottom part of one frame, and the reverse area on the top of the next one)  This gives us an entire over exposed frame if we stitch the two parts together.  This can be hand cut back into footage that has been brought from 30p to 24p by manually selecting frames.  It remains to be seen if this solution can be scaled practically to our entire movie.  The best way to avoid this issue is to avoid recording gunfire at close range in very dark environments.  The farther you are from the muzzle flash, and the more ambient light there is, the less it is going to flare out your camera, minimizing the degree of the resulting rolling shutter artifact.</p>
<p>So that should convey some of the challenges are in faced in using DSLRs for filmmaking, especially on large scale projects, but it is by no means an exhaustive list.  As the tools evolve to suit the cameras, and the cameras evolve to suit the tools, many of these issues will become much easier to solve and require fewer workarounds.  The AVCHD decoding issue was solved by a new release of Quicktime, the manual lense control was solved with a new firmware release from Canon.  The 30p conversion process is the next issue I see becoming a thing of the past, if Canon can get a 24p recording option onto the 5D.  I am looking forward to that day, but in the mean time I have 2TB of 30p footage, divided into 5,000 shots, to cut into a 24p film, so I have a lot of work ahead of me.</p>
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		<title>Seeking Interns</title>
		<link>http://www.hd4pc.com/techblog/2008/02/28/seeking-interns/</link>
		<comments>http://www.hd4pc.com/techblog/2008/02/28/seeking-interns/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 06:14:38 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Workflow Ideas]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/2008/02/28/seeking-interns/</guid>
		<description><![CDATA[If you reside in the Southern California area and have a strong interest in the topics discussed on this site, I may have an opportunity for you.  My primary employer, Bandito Brothers, is looking for post-production interns.  These position would include assistant editor work, as well as many other media production related tasks.  We are [...]]]></description>
			<content:encoded><![CDATA[<p>If you reside in the Southern California area and have a strong interest in the topics discussed on this site, I may have an opportunity for you.  My primary employer, <a target="_blank" href="http://www.banditobrothers.com">Bandito Brothers</a>, is looking for post-production interns.  These position would include assistant editor work, as well as many other media production related tasks.  We are looking for people with an interest in, and at least minimal experience in a variety of tasks, possibly including: editing, audio post, motion graphics, VFX, encoding, Flash, web design and programming, disc authoring, file management, PC troubleshooting, and other tech work.  We are a company that primarily uses Adobe products, so experience with those applications is required.  Mac experience is great, but you will really need to be a PC person to survive in this position.  Do your friends come to you with their technical problems?  Because that is the type of person we are looking for.  The positions would be well suited for someone in college, and ideally we would like to find someone who was looking to make it a summer job (we would be paying them by that point).  If you are from the area and want to work at a company that is on the cutting edge of technology, send me an email at <a target="_blank" href="mailto:mikemccarthy@hd4pc.com">mikemccarthy@hd4pc.com</a> with your resume or reel or portfolio or whatever you&#8217;ve got.</p>
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		<title>Things are Busy, News is Slow</title>
		<link>http://www.hd4pc.com/techblog/2008/02/26/things-are-busy-news-is-slow/</link>
		<comments>http://www.hd4pc.com/techblog/2008/02/26/things-are-busy-news-is-slow/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 05:57:24 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Workflow Ideas]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[SATA]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/2008/02/26/things-are-busy-news-is-slow/</guid>
		<description><![CDATA[Nothing overhelmingly interesting has been released recently.  Everyone must be saving up the good news for NAB or something.  I have been keeping busy, so I haven&#8217;t had time to run any thorough set of benchmarks on my new system.  After much frusteration and delay, I did successfully get Windows XP Pro 64-bit edition installed though.  [...]]]></description>
			<content:encoded><![CDATA[<p>Nothing overhelmingly interesting has been released recently.  Everyone must be saving up the good news for NAB or something.  I have been keeping busy, so I haven&#8217;t had time to run any thorough set of benchmarks on my new system.  After much frusteration and delay, I did successfully get <a href="http://en.wikipedia.org/wiki/Windows_XP_Professional_x64_Edition" target="_blank">Windows XP Pro 64-bit </a>edition installed though.  I have never had more trouble with an OS install before, between Raid drivers and <a href="http://h20000.www2.hp.com/bizsupport/TechSupport/Document.jsp?lang=en&amp;cc=us&amp;taskId=110&amp;prodSeriesId=1844968&amp;prodTypeId=12454&amp;prodSeriesId=1844968&amp;objectID=c01071148" target="_blank">SATA Optical </a>drive booting issues it took like two weeks to get it right.  Now when I get all eight threads rendering in AE CS3, the lights dim and my UPS starts beeping.  I don&#8217;t know whether to be thrilled at the computing power or disappointed at my electrical power, or both really.  Once I get some time I will get a new UPS and max out the system for a while.  It the mean time, Company of Heros gets great frame-rates.<br />
<span id="more-29"></span><br />
 I have also been playing with an <a href="http://www.nvidia.com/page/qfx_4000sdi.html" target="_blank">NVidia QuadroFX 5600 SDI </a>at work, primarily with <a href="http://www.speedgrade.com/hd/" target="_blank">SpeedgradeHD</a>.  Performance-wise our colorist is impressed, but the stability and reliability is not there yet, especially with AVI files or any form of compression.  I am also currently  working on my first full scale 35mm to <a href="http://en.wikipedia.org/wiki/Gamma_correction" target="_blank">HDCam-SR Log RGB </a>workflow production.  So besides eating up Terabytes of storage space for full tape captures, I am learning a few tips and tricks that I will eventually share once I figure out all the details.</p>
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		<title>New Workstation</title>
		<link>http://www.hd4pc.com/techblog/2008/01/22/new-workstation/</link>
		<comments>http://www.hd4pc.com/techblog/2008/01/22/new-workstation/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 20:30:47 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Workflow Ideas]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[SAS]]></category>
		<category><![CDATA[SATA]]></category>
		<category><![CDATA[Xeon]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/2008/01/22/new-workstation/</guid>
		<description><![CDATA[After much searching and waiting, I finally got myself a new workstation to replace my Precision 670.  I now have a maxed out XW8400: Dual 3.0 Ghz 5365 Clovertown Intel Xeon Processors (8-Cores) 8GB Ram (Once I get a 64bit OS) QuadroFX 4600 Graphics Card (To power my 30&#8243; LCD) 2x300GB 15k RPM SAS Drives (125MB/s [...]]]></description>
			<content:encoded><![CDATA[<p>After much searching and waiting, I finally got myself a new workstation to replace my Precision 670.  I now have a maxed out <a target="_blank" href="http://h10010.www1.hp.com/wwpc/us/en/sm/WF25a/12454-12454-296719-307907-296721-1844968.html">XW8400</a>:</p>
<p>Dual 3.0 Ghz 5365 Clovertown Intel Xeon Processors (8-Cores)<br />
8GB Ram (Once I get a 64bit OS)<br />
<a target="_blank" href="http://www.nvidia.com/object/quadro_fx_5600_4600.html">QuadroFX 4600</a> Graphics Card (To power my 30&#8243; LCD)<br />
2x300GB 15k RPM SAS Drives (125MB/s each)</p>
<p>The XW8400 is currently one step behind the new top of the line <a target="_blank" href="http://h10010.www1.hp.com/wwpc/us/en/sm/WF25a/12454-12454-296719-307907-296721-3432827.html">XW8600</a>, but the <a target="_blank" href="http://en.wikipedia.org/wiki/PCI-X">PCI-X</a> slots, wider 3rd party support, and much lower price, weighted in its favor.  I will be doing some tests and benchmarks in the near future, so stay tuned for the results.  I am also curious to see if the Quadro4600 properly allows fullscreen overlay output in Prospect2K&#8217;s CineformRT Premiere mode, fixing the Geforce8 overlay problem.<br />
<span id="more-28"></span><br />
I got a ridiculously good deal on everything, since I waited nearly a year for the perfect opportunity, but I now have a few extra parts that I am not sure how to best utilize:</p>
<p>I already had all the disks I needed, with a 74GB 10k rpm SATA drive for OS and 4x 500GB SATA RAID5 for Data. My Raid5 is only getting 60-80MB/s with the integrated Intel Matrix storage controller, which is less than I was hoping for, but my data will be secure. If I continue to use the Raid5, I won&#8217;t have any place for my new, SAS drives worth $1000 bucks apiece. Alternately I could replace my Raid5 with a single 1TB disk for quantity storage with less security, and use the SAS disks in Raid0 for high-speed capture storage.</p>
<p>So that leaves me with a problem/question that I am looking for creative solutions to:<br />
I need a good external enclosure for either 2 SAS drives, or 4 SATA drives. With SAS, the key factor I would be looking for is speed, and with SATA, the key factor would be security. <a target="_blank" href="http://www.drobo.com/products_drobo.aspx">Drobo</a> comes to mind for the SATA drives, but is there a cheaper option with the same level of security, or better bandwidth?  Anyone know any good ways of externally connecting two SAS drives in Raid0?</p>
<p>Anyhow, export and render benchmark results to come, specifically with Premiere, AE, RedCine, and Cineform, plus a few FPS benchmarks for fun.</p>
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		<title>CES News</title>
		<link>http://www.hd4pc.com/techblog/2008/01/10/ces-news/</link>
		<comments>http://www.hd4pc.com/techblog/2008/01/10/ces-news/#comments</comments>
		<pubDate>Thu, 10 Jan 2008 07:59:39 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Workflow Ideas]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Xeon]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/2008/01/10/ces-news/</guid>
		<description><![CDATA[It has been awhile, but not much worth noting has taken place recently.  Bits of news have been filtering out from the Consumer Electronics Show in Las Vegas this week.  There are no individual announcements worthy of dedicating a post to, but I figured I would mention a variety of them since it has been [...]]]></description>
			<content:encoded><![CDATA[<p>It has been awhile, but not much worth noting has taken place recently.  Bits of news have been filtering out from the <a target="_blank" href="http://www.cesweb.org/">Consumer Electronics Show</a> in Las Vegas this week.  There are no individual announcements worthy of dedicating a post to, but I figured I would mention a variety of them since it has been so long since my last update.</p>
<p>Surely the biggest issue at the moment related to consumer electronics would be the <a target="_blank" href="http://en.wikipedia.org/wiki/Blu-ray_Disc">Blu-Ray</a> vs. <a target="_blank" href="http://" title="http://en.wikipedia.org/wiki/HD_DVD">HD-DVD</a> competition.  It looks like Blu-Ray has a majority of the market, and recently more companies have been dropping HD-DVD in favor of Blu-Ray.  As a consumer who doesn&#8217;t yet own an HDTV, and is not interested in paying $30 or more per movie, it doesn&#8217;t really effect me as much as it could, but I have been rooting for Blu-Ray from the side lines.  I have a Blu-Ray burner, and Adobe Encore CS3 supports Blu-Ray authoring, and I also just think the technology is better.  50GB on a dual layer disc, more capacity in the future, it is just superior all the way around, higher priced or not.<br />
<span id="more-27"></span><br />
 A number of manufacturers are offering 120Hz LCD screens.  This technology is advantagious in a number of ways.  24p content will look smoother at 120Hz, as each frame is flashed 5 times, instead of alternating 2 and 3 refreshes on current 60hz screens.  Certain <a target="_blank" href="http://www.tgdaily.com/content/view/35533/139/">3D TVs </a>combine 120Hz with internal polarization to provide multiple image streams that can be separated with passive filters.  My primary application for this would be stereoscopic 3D video display, but there is also talk of future gaming consoles offering each player a dedicated fullscreen view.  Instead of 3D glasses, you would have Player 1 glasses and Player 2 glasses, each filtering out the other&#8217;s view.</p>
<p>Westinghouse is showing off their <a target="_blank" href="http://www.tomshardware.com/site/flash_videos/westinghouse_8mp_display.html">8MegaPixel 4x1080P </a>display, which I see being useful to all those new Red enabled 4K film-makers.  3840&#215;2160 isn&#8217;t technically 4K, but it is close, and for $15K, what a bargain.  No indication of how they intend users to input to it, most likely through two channels of dual-link DVI.</p>
<p>Dell is developing a 16&#215;5 wide monitor under the <a target="_blank" href="http://www.http://www.tgdaily.com/content/view/35546/135/">Alienware</a> brand, targeted at gamers, but it might make for an interesting NLE workspace at 2880 pixels wide.  On a related note, Dell updated their 30&#8243; LCD to the <a target="_blank" href="http://accessories.us.dell.com/sna/products/Monitors/productdetail.aspx?c=us&amp;l=en&amp;s=dhs&amp;cs=19&amp;sku=223-4890">3008WFP</a>, which added analog inputs, HDMI, and the new <a target="_blank" href="http://en.wikipedia.org/wiki/DisplayPort">DisplayPort</a>, which is currently useless.</p>
<p>Intel&#8217;s new <a target="_blank" href="http://www.tgdaily.com/content/view/35547/135/">Skulltrail</a> platform is what I call clever marketing of an existing product.  It is a dual socket design, identical to the professional Xeon workstation platform.  The only real addition for the consumer is overclocking capability.  I will take my 5000 series Xeon workstation instead thank you.</p>
<p>On that note, Apple released the details for its long awaited refresh of the <a target="_blank" href="http://www.apple.com/macpro/">MacPro</a> lineup.  No surprises there at all.  8 cores at 2.8-3.2 Ghz, 1600MHz FSB, video options are ATI HD2600XT or faster Nvidia 8800GT, in a reversal from last release where ATI was the faster upgrade option.  Same case, 4 drive bays, now with SAS options, 4TB SATA max.  Nothing there was unexpected.</p>
<p>Intel also released more info on its upcoming consumer level <a target="_blank" href="http://www.tgdaily.com/content/view/35499/122/">45nm CPUs</a>, both desktop and mobile, but nothing much of interest in the specific details.  Maximum clockspeed still hovers around 3GHz.  Blame AMD for no serious competition in that regard.</p>
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		<title>Premiere Pro 3.1 Update</title>
		<link>http://www.hd4pc.com/techblog/2007/10/24/premiere-pro-31-update/</link>
		<comments>http://www.hd4pc.com/techblog/2007/10/24/premiere-pro-31-update/#comments</comments>
		<pubDate>Wed, 24 Oct 2007 07:16:41 +0000</pubDate>
		<dc:creator>McCarthyTech</dc:creator>
				<category><![CDATA[Workflow Ideas]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[Matrox]]></category>

		<guid isPermaLink="false">http://www.hd4pc.com/techblog/2007/10/24/premiere-pro-31-update/</guid>
		<description><![CDATA[I realize I have been remiss in not mentioning this fresh development until now.  I do claim to run a technology website focused on PC post-production, primarily with Adobe products, after all.  Partially I have delayed because I have seen no official announcements from Adobe.  Since I was on the Beta, I was aware when the [...]]]></description>
			<content:encoded><![CDATA[<p>I realize I have been remiss in not mentioning this fresh development until now.  I do claim to run a technology website focused on PC post-production, primarily with Adobe products, after all.  Partially I have delayed because I have seen no official announcements from Adobe.  Since I was on the Beta, I was aware when the update went GM, and already had access to it.  I have neither seen nor heard any mention of it on the Adobe Download site, and the only indication I have seen that it is publicly available is that the Adobe Update service now automatically prompts you to install it.  Anyway, regardless of how it was released, it is here now, so let&#8217;s see what it has to offer.</p>
<p>The most significant feature that it adds is native support for Panasonic&#8217;s primary recording formats, DVCPro50 and DVCProHD.  Interestingly, the update does not support capture of these formats from tape, which requires purely a software solution, since Firewire is the primary I/O mechanism.  It does allow DVCPro AVIs created elsewhere to be imported and used though.  The ideal workflow that Adobe is trying to support with this update is the P2 workflow, primarily from the HVX-200 camera.  &#8220;Capture&#8221; from P2 cards is an OS level file copy, so regular capture settings are not required.  The P2&#8242;s native wrapper is not AVI, but MXF, so this wrapper is now supported in Premiere Pro 3.1.  My hope is that they extend this MXF support to include native XDCam files in the next revision, whenever that may be.</p>
<p>Other improvements from the update include fixes for the Project Trimmer, which did not handle WAV files correctly in CS3, and a bunch of random little fixes which aren&#8217;t worth noting, but that I definitely appreciate having.  Adobe has not added features to Premiere with an update between releases since it added HDV support in version 1.5.1 back in February of 2005.  At that point, their HDV solution was licensed from Cineform, very similar to their AspectHD, which was the most popular HDV editing solution for Premiere Pro at the time.  It bears noting that Matrox has supported P2 MXF files in Premiere for over a year with their AXIO line of products, and in a way similar to Adobe&#8217;s recently released solution.  Hopefully that trend increases the possibility of my desired native XDCam MXF support, similar to Matrox&#8217;s solution, becoming a reality in the near future.  Until then, I will be testing out the fixed project trimmer to free up lots of &#8220;extra&#8221; disk space, and playing back my P2 cards and DVCProHD captures without necessarily needing to use an AXIO system.</p>
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